I'm trying to create a USDZ model with Subdivision Surface for augmented reality.
Using Blender 2.90.1, which I believe is compatible with OpenSubdiv, I export in FBX, checking the option Export subdivision surface. Then I drag it to Reality Converter (Beta 3) and it does not recognise the subdivision at all.
Is there something that I'm missing?
In general, I'd like to have more detailed documentation from Apple to create and export assets for USDZ. Besides a couple of videos during the keynotes, there's virtually nothing on the documentation.
Thanks