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Reply to TestFlight vs Production Version
However, TestFlight does not allow credit cards to be charged. So if we run an online game where consumable balances e.g. a currency is stored on our servers, then users could just get a bunch of free currency using testflight without ever being charged. If TestFlight is "generally intended to be run in a production environment", why don't they allow real in-app purchases? What is the solution to this?
May ’22