The Human Interface Guidelines say, "For iOS, iPadOS, and watchOS, you can tell Xcode to generate all sizes from your 1024×1024 px App Store icon". However, I can't find a way in Xcode to do this.
For example, if I just put my 1024x1024 app store icon in the app store well in my AppIcon in my Assets.xcassets and then build, the simulator shows a generic app icon.
Any idea what I'm missing?
Thanks,
John
Human Interface Guidelines App Icons Page:
https://developer.apple.com/design/human-interface-guidelines/foundations/app-icons
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I just created my first Compositor Services/Metal project for visionOS. I was surprised when I ran it in the simulator that the room wasn't visible.
Looking through the Compositor Services API, there doesn't seem to be a way to enable passthrough video. If that's true it means there's no way to create a mixed immersive space using Compositor Services and Metal. And if that's true, it would also apply to game engines like Unity that use those APIs to support immersive spaces. (I'm aware that Unity also has a feature that allows it to render using RealityKit, but I'm referring to full screen apps using features like custom shaders.)
Does this mean that apps created with Compositor Services and Metal are VR-only? If so, is that the way things are going to be for 1.0? And if that's so, are there any plans to allow compositing with the passthrough video in a future release?
I hope I'm overlooking something obvious. Thanks in advance.
Does anyone know where I can find quality assets in USDZ format? For Unity and Unreal Engine, I just use the built-in asset stores. There seem to be a number of third-party 3D model stores like Laughing Squid, but they tend not to have models in USD format.
In particular, I'm looking for some nice-looking explosions for a RealityKit-based visionOS game I'm writing. Some nice boulders would also be useful.
Thanks in advance!
Will I need some sort of special cable to connect Xcode to my Vision Pro?
If so, how do I obtain it?
Thanks,
John