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Reply to Best practices for loading AR anchors on a loaded ARWorldMap
It really depends on your camera frame. You can turn on feature points debugging to understand what the camera is looking at. What I observed is they can return to the same location if the map is good, and the camera frame is really looking at the same scene. Otherwise, there will always be inaccuracies. Most of the time I have to delete the map, and restart all over again. That may not be a good workflow for the user. To build a good map is also still something that I don’t completely understand. It’s a common problem in SLAM algorithms like ARKit. What would be great however is for RealityKit / ARKit to be able to provide an API that takes user input or any other sensor feedback that can help with localization.
Jul ’20