Xcode will try to open to the last opened project, which caused the crash, but it will just crash again. Any suggestions?
Edit: I submitted the logs to apple and a restart did not resolve.
Translated Report (Full Report Below)
Process: Xcode [836]
Path: /Applications/Xcode.app/Contents/MacOS/Xcode
Identifier: com.apple.dt.Xcode
Version: 14.3.1 (21815)
Build Info: IDEFrameworks-21815000000000000~2 (14E300c)
App Item ID: 497799835
App External ID: 857328487
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2023-09-02 09:57:22.3965 -0400
OS Version: macOS 13.5.1 (22G90)
Report Version: 12
Anonymous UUID: C53B443F-47B9-4610-5294-CDFB25DDE82B
Time Awake Since Boot: 300 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000016b5d3fe0
Exception Codes: 0x0000000000000002, 0x000000016b5d3fe0
Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process: exc handler [836]
VM Region Info: 0x16b5d3fe0 is in 0x167dd0000-0x16b5d4000; bytes after start: 58736608 bytes before end: 31
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
mapped file 167dcc000-167dd0000 [ 16K] r--/rw- SM=COW ...t_id=d707e06b
---> STACK GUARD 167dd0000-16b5d4000 [ 56.0M] ---/rwx SM=NUL ... for thread 0
Stack 16b5d4000-16bdd0000 [ 8176K] rw-/rwx SM=PRV thread 0
Kernel Triage:
VM - (arg = 0x0) pmap_enter retried due to resource shortage
VM - (arg = 0x0) pmap_enter retried due to resource shortage
VM - (arg = 0x0) pmap_enter retried due to resource shortage
VM - (arg = 0x0) pmap_enter retried due to resource shortage
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I have a sprite kit scene with an edge loop physics body set programmatically with the category bit mask set to a custom Physics Category called Edge. Through the scene editor, I've added several sprite nodes with varying physics body types and various category masks and collision masks.
The collision mask for a particular sprite node includes the Edge category. Initially, I have this node partially off the screen on the scene editor but when I run the program, it appears completely inside the edge loop.
Is it possible to have a sprite node be positioned partially inside the edge loop and partially outside the edge loop?
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Thanks