I have a sprite kit scene with an edge loop physics body set programmatically with the category bit mask set to a custom Physics Category called Edge. Through the scene editor, I've added several sprite nodes with varying physics body types and various category masks and collision masks.
The collision mask for a particular sprite node includes the Edge category. Initially, I have this node partially off the screen on the scene editor but when I run the program, it appears completely inside the edge loop.
Is it possible to have a sprite node be positioned partially inside the edge loop and partially outside the edge loop?