dispatchThreadgroups(indirectBuffer:indirectBufferOffset:threadsPerThreadgroup:)
solves this.
does anyone know why threadsPerThreadgroup: executeState.threadExecutionWidth literally freezes my mac if I use it with the indirectBuffer dispatch?
(using MTLSize(1,1,1) works fine); while executeState.threadExecutionWidth works well if I dispatch normally.
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Trying to understand how to encode this into an indirect command buffer...
imgur.com/TT5yZHW
^ this is what I'm seeing
Same thing with my 11" iPad Pro, A13(?) chip I think :(