We resolved this, the euler angles may have be calculated differently to what we were doing and that caused us some confusion, we just work with the simdWorldTransform now and it's behaving as expected
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I can tell you ARKit's built in image detection did not work for me with QR codes, they are not dissimilar enough from each other.
Your best approach would probably be to pass video frames from ARKit to the Vision Framework and use that to detect QR codes, it has built in QR detection via VNDetectBarcodesRequest
Vision Docs - https://developer.apple.com/documentation/vision
We have started experiencing this bug on real devices since iOS 14.4
We are trying to export a zip file to the Files App, and get the same logs as above, except the reason is given as "not a directory"
If we export via something like Airdrop, the export completes
But when a user selects the files app, the dialog to the Files app allowing you to choose the location to export to say "0 Items" at the top, where we used to expect to see the file being exported
I think I'm also running into this problem but on iOS 15.
I use CGImageDestinationCopyImageSource to update some metadata. I ran an XCode test to make sure it was correctly set, but since I updated to XCode 13 and iOS 15, the test fails and the metadata is not updated in the file
That shouldn't have been an answer, missed the comment button.
Anyway, I have replicated the issue in a single test. For me the issue manifests itself in iOS 15, if I run the test on a device running ios 14, the test passes.
Here is the full code for a test, you'll need to supply your own image and change a tag that exists for you:
func testCGImageDestinationCopyImageSource() throws {
guard let imageURL = Bundle(for: self.classForCoder).url(forResource: "Image_000001", withExtension: "jpg") else {
XCTFail()
return
}
// Work with the image data
let originalData = try Data(contentsOf: imageURL)
// Create source from data
guard let imageSource = CGImageSourceCreateWithData(originalData as CFData, nil) else {
XCTFail()
return
}
guard let UTI: CFString = CGImageSourceGetType(imageSource) else {
XCTFail()
return
}
// Setup a new destination to copy data too
let imageData: CFMutableData = CFDataCreateMutable(nil, 0)
guard let destination = CGImageDestinationCreateWithData(imageData as CFMutableData, UTI, 1, nil) else {
XCTFail()
return
}
// Get the metadata
var mutableMetadata: CGMutableImageMetadata
if let imageMetadata = CGImageSourceCopyMetadataAtIndex(imageSource, 0, nil) {
mutableMetadata = CGImageMetadataCreateMutableCopy(imageMetadata) ?? CGImageMetadataCreateMutable()
} else {
mutableMetadata = CGImageMetadataCreateMutable()
}
// Inspect and check the old value
guard let tag = CGImageMetadataCopyTagMatchingImageProperty(mutableMetadata,
kCGImagePropertyExifDictionary,
kCGImagePropertyExifLensModel) else {
XCTFail()
return
}
guard let originalValue = CGImageMetadataTagCopyValue(tag) as? String else {
XCTFail()
return
}
XCTAssertEqual(originalValue, "iOS.0")
// Set a new value in the metadata
CGImageMetadataSetValueMatchingImageProperty(mutableMetadata,
kCGImagePropertyExifDictionary,
kCGImagePropertyExifLensModel, "iOS" as CFString)
// Ensure new value is set in the metadata
guard let newTag = CGImageMetadataCopyTagMatchingImageProperty(mutableMetadata,
kCGImagePropertyExifDictionary,
kCGImagePropertyExifLensModel) else {
XCTFail()
return
}
guard let newValue = CGImageMetadataTagCopyValue(newTag) as? String else {
XCTFail()
return
}
XCTAssertEqual(newValue, "iOS")
// Combine the new metadata with the original image
let options = [
kCGImageDestinationMetadata as String : mutableMetadata,
kCGImageDestinationMergeMetadata as String : true
] as [String : Any]
guard CGImageDestinationCopyImageSource(destination, imageSource, options as CFDictionary, nil) else {
XCTFail()
return
}
// Create a new source from the copied to data
guard let newSource = CGImageSourceCreateWithData(imageData as CFData, nil) else {
XCTFail()
return
}
// Get the metadata from the copied to data
var mutableMetadata2: CGMutableImageMetadata
if let imageMetadata2 = CGImageSourceCopyMetadataAtIndex(newSource, 0, nil) {
mutableMetadata2 = CGImageMetadataCreateMutableCopy(imageMetadata2) ?? CGImageMetadataCreateMutable()
} else {
mutableMetadata2 = CGImageMetadataCreateMutable()
}
// Inspect and check the value in the copied to data
guard let updatedTag = CGImageMetadataCopyTagMatchingImageProperty(mutableMetadata2,
kCGImagePropertyExifDictionary,
kCGImagePropertyExifLensModel) else {
XCTFail()
return
}
guard let updatedValue = CGImageMetadataTagCopyValue(updatedTag) as? String else {
XCTFail()
return
}
XCTAssertEqual(updatedValue, "iOS")
}
I can point you in the right direction, i420 or YUV has 3 planes (or buffers), you're only decoding one, Not knowing how you obtained your initial buffer, I can't tell you how to get the rest. But once you have all three you have to combine them together, typically using a fragment shader
I can point you in the right direction, i420 or YUV has 3 planes (or buffers), you're only decoding one, Not knowing how you obtained your initial buffer, I can't tell you how to get the rest. But once you have all three you have to combine them together, typically using a fragment shader
I submitted feedback : FB9660480
This is quite a serious issue for us, other frameworks to update metadata do not provide the facilities we need, and if this doesn't work, we'll have to redo our whole metadata editing pipeline with an external library
Likely if the crash appears at random points in the code, you actually have a threading issue, and a background thread is crashing somewhere. I think a lot of AV Video code makes heavy use of multi threading.
This test passes on iOS 15.1 so it seems it is fixed at that version
The test still fails for iOS 15.0
I managed to fix the compliance by using the Connect app on an iPhone, but it's less than ideal for doing things like setting the test details, as all the details are on my laptop
iOS version : 16.0.2(20A380)
We managed to restart the phone with the force restart (volume up, volume down, hold power button)
Really annoying to have to use a beta xcode for a released version of iOS