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Reply to How to create a QR code scanner in unity for iOS?
I can tell you ARKit's built in image detection did not work for me with QR codes, they are not dissimilar enough from each other. Your best approach would probably be to pass video frames from ARKit to the Vision Framework and use that to detect QR codes, it has built in QR detection via VNDetectBarcodesRequest Vision Docs - https://developer.apple.com/documentation/vision
Nov ’20
Reply to Issues with Files App in IOS 13 simulator, can't copy files into App directory (which worked fine in IOS 12.4.1)
We have started experiencing this bug on real devices since iOS 14.4 We are trying to export a zip file to the Files App, and get the same logs as above, except the reason is given as "not a directory" If we export via something like Airdrop, the export completes But when a user selects the files app, the dialog to the Files app allowing you to choose the location to export to say "0 Items" at the top, where we used to expect to see the file being exported
Feb ’21
Reply to macOS 12 beta | Updating metadata silently fails at file level
That shouldn't have been an answer, missed the comment button. Anyway, I have replicated the issue in a single test. For me the issue manifests itself in iOS 15, if I run the test on a device running ios 14, the test passes. Here is the full code for a test, you'll need to supply your own image and change a tag that exists for you: func testCGImageDestinationCopyImageSource() throws {     guard let imageURL = Bundle(for: self.classForCoder).url(forResource: "Image_000001", withExtension: "jpg") else {       XCTFail()       return     }     // Work with the image data     let originalData = try Data(contentsOf: imageURL)     // Create source from data     guard let imageSource = CGImageSourceCreateWithData(originalData as CFData, nil) else {       XCTFail()       return     }     guard let UTI: CFString = CGImageSourceGetType(imageSource) else {       XCTFail()       return     }     // Setup a new destination to copy data too     let imageData: CFMutableData = CFDataCreateMutable(nil, 0)     guard let destination = CGImageDestinationCreateWithData(imageData as CFMutableData, UTI, 1, nil) else {       XCTFail()       return     }     // Get the metadata     var mutableMetadata: CGMutableImageMetadata     if let imageMetadata = CGImageSourceCopyMetadataAtIndex(imageSource, 0, nil) {       mutableMetadata = CGImageMetadataCreateMutableCopy(imageMetadata) ?? CGImageMetadataCreateMutable()     } else {       mutableMetadata = CGImageMetadataCreateMutable()     }     // Inspect and check the old value     guard let tag = CGImageMetadataCopyTagMatchingImageProperty(mutableMetadata,                                   kCGImagePropertyExifDictionary,                                   kCGImagePropertyExifLensModel) else {       XCTFail()       return     }     guard let originalValue = CGImageMetadataTagCopyValue(tag) as? String else {       XCTFail()       return     }     XCTAssertEqual(originalValue, "iOS.0")     // Set a new value in the metadata     CGImageMetadataSetValueMatchingImageProperty(mutableMetadata,                            kCGImagePropertyExifDictionary,                            kCGImagePropertyExifLensModel, "iOS" as CFString)     // Ensure new value is set in the metadata     guard let newTag = CGImageMetadataCopyTagMatchingImageProperty(mutableMetadata,                                   kCGImagePropertyExifDictionary,                                   kCGImagePropertyExifLensModel) else {       XCTFail()       return     }     guard let newValue = CGImageMetadataTagCopyValue(newTag) as? String else {       XCTFail()       return     }     XCTAssertEqual(newValue, "iOS")     // Combine the new metadata with the original image     let options = [       kCGImageDestinationMetadata as String : mutableMetadata,       kCGImageDestinationMergeMetadata as String : true       ] as [String : Any]     guard CGImageDestinationCopyImageSource(destination, imageSource, options as CFDictionary, nil) else {       XCTFail()       return     }     // Create a new source from the copied to data     guard let newSource = CGImageSourceCreateWithData(imageData as CFData, nil) else {       XCTFail()       return     } // Get the metadata from the copied to data     var mutableMetadata2: CGMutableImageMetadata     if let imageMetadata2 = CGImageSourceCopyMetadataAtIndex(newSource, 0, nil) {       mutableMetadata2 = CGImageMetadataCreateMutableCopy(imageMetadata2) ?? CGImageMetadataCreateMutable()     } else {       mutableMetadata2 = CGImageMetadataCreateMutable()     }     // Inspect and check the value in the copied to data     guard let updatedTag = CGImageMetadataCopyTagMatchingImageProperty(mutableMetadata2,                                   kCGImagePropertyExifDictionary,                                   kCGImagePropertyExifLensModel) else {       XCTFail()       return     }     guard let updatedValue = CGImageMetadataTagCopyValue(updatedTag) as? String else {       XCTFail()       return     }     XCTAssertEqual(updatedValue, "iOS")   }
Sep ’21
Reply to NSImage from Video Data
I can point you in the right direction, i420 or YUV has 3 planes (or buffers), you're only decoding one, Not knowing how you obtained your initial buffer, I can't tell you how to get the rest. But once you have all three you have to combine them together, typically using a fragment shader
Oct ’21
Reply to NSImage from Video Data
I can point you in the right direction, i420 or YUV has 3 planes (or buffers), you're only decoding one, Not knowing how you obtained your initial buffer, I can't tell you how to get the rest. But once you have all three you have to combine them together, typically using a fragment shader
Oct ’21