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Reply to App Rejected Due To On Demand Resources Error. Unable to Replicate
Same issue here, still not fixed. Everything is working great everywhere but not on the app review network. Is the app review team part of apple or a third party? Clearly no communication. I am submitting a fix for a serious crash... they don't care. The reviewer doesn't even reply in resolution center. I understand it can take time and hard work to fix the backend but at least let the reviewers know. Any updates?
Jun ’20
Reply to Audio in ARKit causes a crash when returning from background
Sometimes this happens too [aurioc]AURemoteIO.cpp:1086:Initialize: failed: 561015905 (enable 2, outf< 2 ch,   0 Hz, Float32, non-inter> inf< 2 ch,   0 Hz, Float32, non-inter>) [aurioc] AURemoteIO.cpp:1086:Initialize: failed: 561015905 (enable 2, outf< 2 ch, 44100 Hz, Float32, non-inter> inf< 2 ch,   0 Hz, Float32, non-inter>) [avae]      AVAEInternal.h:109  [AVAudioEngineGraph.mm:1344:Initialize: (err = PerformCommand(*outputNode, kAUInitialize, NULL, 0)): error 561015905
Jul ’20
Reply to AppDataModel is retained
Here is the memory graph: I've tried canceling the objectCaptureSession : objectCaptureSession?.cancel() objectCaptureSession = nil and detaching the listeners for sub in subscriptions { sub.cancel() } subscriptions = Set<AnyCancellable>() Could it be a leak in the ARCoachingOverlayView?
Jul ’23
Reply to HelloWorld example: How to make the globe in immersive space interactable?
To interact with an entity you need to generate collision shapes: let model = try await ModelEntity(named: modelName) model.generateCollisionShapes(recursive: true) model.components.set([InputTargetComponent()]) add a rotate gesture to your reality view .gesture(RotateGesture().targetedToAnyEntity().onChanged({ value in //access the entity targeted with value.entity and the angle with value.rotation.radians })) On a simulator press the option key and rotate.
Feb ’24