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Animated FBX texture issues, Reality Composer and Xcode
I am loving the Xcode Reality Composer --> iOS workflow, and have had good luck with usdzconvert.Today I tried a Mixamo character with animation. After configuring python with the Autodesk FBX SDK, i got a good conversion (I thought). It passed.Animation, fine. But the model had the diffuse texture repeated in tiny tiles.Odd thing - it opens fine in Xcode, but does not appear correctly in either the MacOS Reality Composer or the iOS version.See images posted to my Drive. https://drive.google.com/file/d/14x1kmnsUvpZwf-yViHEqVCtcJOLNKS2D/view?usp=sharingAny ideas? Thanks!
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Nov ’19