Animated FBX texture issues, Reality Composer and Xcode

I am loving the Xcode Reality Composer --> iOS workflow, and have had good luck with usdzconvert.


Today I tried a Mixamo character with animation. After configuring python with the Autodesk FBX SDK, i got a good conversion (I thought). It passed.


Animation, fine. But the model had the diffuse texture repeated in tiny tiles.


Odd thing - it opens fine in Xcode, but does not appear correctly in either the MacOS Reality Composer or the iOS version.


See images posted to my Drive. https://drive.google.com/file/d/14x1kmnsUvpZwf-yViHEqVCtcJOLNKS2D/view?usp=sharing


Any ideas? Thanks!

Same issue here. When the model animates, it seems to "swim" through the textures. Looks fine in XCode, Preview, etc.. It's only in Reality Composer where this issue occurs, and only with converted FBXs. Anyone found a solution?


EDIT:

If I try to conver the FBX in Reality Converter, the issue appears there as well. However, as soon as its exported, it works fine in Preview, XCode, etc. just like before, but is still broken in Reality Composer.

I am having the same problem. Did you ever get a solution?

Same problem here, did you ever find a solution?
Animated FBX texture issues, Reality Composer and Xcode
 
 
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