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I have a watch companion app that sends several message to the iPhone and the phone replies with the data the watch needs. This works perfectly on the simulator and when I deploy directly from XCode to my phone/watch. However, when deployed to test flight the watch never receives replies from the phone. I've added logging and WCSession is active, WCSession.isSupported is true and WCSession.isReachable is true. The watch just doesn't receive a reply from the phone. Is there something I have to put in the Plist to make this work in Test Flight? Has anyone ever had a similar problem?
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by dlent.
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When using Transporter to upload my installer to the app store I am getting the error below. I've checked the info.plist and it does have a valid CFBundleExecutable key. I'm thinking this error may be a red herring. Has anyone else received this error when you know for a fact that the key is there? If so, please let me know how you resolved it. Here's the key from my info.plist CFBundleExecutable BattleOfZama The executable I put in there works perfectly when I execute the .app file so I believe the CFBundleExecutable key is correct. "Asset validation failed (90259) Bad Bundle Executable. You must include a valid CFBundleExecutable key in your bundle's information property list file. (ID: 8e8444aa-ee91-4e2f-a6c0-4f0cf1efd15c)"
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by dlent.
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I'm creating a .pkg installer with the line below. It creates the installer in the correct place. When I execute the installer it doesn't write the .app to /Applications. It doesn't write it anywhere. Does anyone have an ideas how to fix this? I checked the installer.log on terminal and it doesn't show any errors. sudo productbuild --sign "3rd Party Mac Developer Installer: xxxxxxx" --component BOZ.app /Applications ./BOZPackage.pkg
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by dlent.
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