Thanks for your reply! Sadly, this doesn't clear everything up for me...
Could you maybe walk me through serializing transform data from the ARCamera and writing it to disk? I just want an easily usable 3d file that I can then use in a 3d application like cinema 4d or Maya.
Your second method you mentioned also sounds interesting, but is there a way to export a camera object? Otherwise I'd need to parent a camera to the created cube and that just doesn't seem very elegant of a solution. Also, with this method the exported cube stays static and doesn't move, somehow the translation and rotation data isn't being written into the object (I am using a usd file), there is only a static cube in the scene.
Thanks in advance for any further assistance, it is greatly appreciated!
Topic:
Spatial Computing
SubTopic:
ARKit
Tags: