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Building a game in Unreal Engine 5 then uploading .ipa in Transfer to then see the build dissapears.
I've been working for several days to prepare my app for beta testing and to get reviewed by Apple. However, I've encountered a persistent issue. When attempting to transfer my app through the Transfer App, the app icon does not appear, and even when it does transfer, it only appears to load briefly on the App Store Connect site before disappearing. Furthermore, when attempting to upload the same build again, I receive a message indicating that I have already uploaded that build. I am feeling frustrated and unsure how to proceed. Can you please provide some guidance? Thank you. MacBook Pro Apple M2 Pro Ventura 13.2.1 Unreal Engine 5.1.1
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Apr ’23
(UE5) UATHelper: Packaging (IOS): ERROR: CodeSign Failed
Developing a ios app in Unreal Engine 5. Everything was alright. Until it wasn’t. Build to iOS device. Click. Cooking. Building… “ERROR: CodeSign Failed” D4mn it! hahaha Here’s the log: UATHelper: Packaging (IOS): Command CodeSign failed with a nonzero exit code UATHelper: Packaging (IOS): ** BUILD FAILED ** UATHelper: Packaging (IOS): The following build commands failed: UATHelper: Packaging (IOS): CodeSign /Users/jordansktorres/My\ Drive/PROJECTS/CRUZEIRO-DO-SUL/ValenteGO/ValenteGO_V1/Binaries/IOS/Payload/ValenteGO_V1.app (in target ‘ValenteGO_V1’ from project ‘ValenteGO_V1’) UATHelper: Packaging (IOS): (1 failure) UATHelper: Packaging (IOS): Took 12,659139s to run env, ExitCode=65 UATHelper: Packaging (IOS): ERROR: CodeSign Failed UATHelper: Packaging (IOS): (see /Users/jordansktorres/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace) UATHelper: Packaging (IOS): AutomationTool executed for 0h 1m 51s UATHelper: Packaging (IOS): AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign) UATHelper: Packaging (IOS): RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 32 PackagingResults: Error: Failed to Code Sign I have deleted the binaries, build, intermediate, and saved folders. I have generated and created new certificates. I have deleted UE5 and re-install it again. I have thrown the project into the garbage can and created a whole new project file with the same content folder. It all led to the same result. “ERROR: CodeSign Failed” Please, someone, anyone, give me a light here. hahaha
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2.7k
Apr ’23