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I'm trying to do a very specific WebRTC setup in my app to stream media from a native app into a WKWebview, all purely on-device. Since the environment is pretty controlled, I skip all the usual signalling server/handshake side of things, and just use loopback + a manual SDP (session description) exchange to get the connection started. This works in the app, but not in the appclip. I assume there are some networking limitations (as the docs mention CFSockets and a few other networking features aren't available). Is there anywhere that specifies the full networking restrictions (or even better, whats allowed) inside App Clips? I'm using Googles WebRTC framework, which I don't think requires any additional Apple Frameworks, but will be trying to open various ports etc. If I could know the restrictions present on App Clips I could likely find a workaround since I control the SDPs including setting what IP/port combo to use, and whether to use UDP/TCP.
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Steps to repro: Create a QR code of a valid Appclip URL embed code on a webpage In safari, tap and hold on the QR image then select 'View APP_CLIP_NAME' AppClip doesn't launch Expected result: Same outcome as tapping the 'View/Open' button on an appclip banner. This issue occurs on all domains and urls, including those registered to the appclip in question.
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Hi - I'm a founder at an AR SaaS company that relies on the USDZ conversion tools to deliver quicklooks to our Apple device users. I was wondering if there was a changelog for the 0.64 to 0.65 update that I could access (whether publicly, or under NDA) as our content pipeline has baked in a lot of the old 0.64 quirks, issues and unsupported USD features that we discovered (things like avoiding multi-UV material mapping, or how to ensure GLTF texture transforms come through). If we knew the specific changes made - whether bugs fixed, or additional USD features supported - it would make upgrading much smoother and more predictable. Is there anyone I can contact to get a list like that?
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by bferns.
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