If I create several windows (using the openWindow @Environment wrapper), and the user moves them around on-screen, is there a way to automatically have the system restore them when the app is re-launched?
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If I have an @Model object and I try to add a default/initial value to it, my code no longer compiles:
var createdAt: Date // compiles
var createdAt: Date = Date.now // fails
it gives me this error:
Variable 'self._$backingData' used before being initialized
this worked fine in Xcode b5, but is failing in b6
If I change an object while offline, and then another device changes the same object, how is that change reconciled at sync time? Is there any mechanism to resolve conflicts in SwiftData?
It appears that Window is not available on visionOS, only WindowGroup. If I want to have a window with only one instance (say, a Menu or similar), how can I ensure that each time I call openWindow, the same window appears, and a new one is not created?
Is there a way to pre-load ResolvedModel3D objects, so that they can be shown without a delay (instead of via Model3D)? Right now there's a delay while models are loaded; I'd like to front-load that time so that the eventual appearance is quicker.
Every time I run my app in the Vision Pro simulator, the spring board (or whatever the app launcher on visionOS is called) opens. Is there a way to disable this behavior?
If I position multiple Model3D elements in a volumetric window's zstack, they are offset in space relative to each other (on the z-axis). If I want them all at the same level, is there a modifier I need to use?
Thanks!
The demo of holding your phone near someone else's phone, and having Share Play automatically kick off looked amazing. However, I can't find any sample code showing how to do that. There wasn't a lot of code in the session itself, but maybe I'm missing something obvious?
I have a SwiftUI app sitting on top of a CoreData + CloudKit stack. If I have the app running on multiple devices, a change on one device will not always be reflected on the others. However, restarting the app on the other device will pick up the change. For example:Device A and Device B both have the app running. Device B has it in the background.Device A changes Record 1. Device B returns to the foreground, but does not see the change to Record 1Kill the app on Device B, relaunch, and it sees the changeIt seems that the cloudkit process isn't always getting change notifications from iCloud (note that this happens on actual devices, not just the sim). If we could tell the container "Hey, I just retuned to the foreground, maybe check to see if anything has changed?", that would, I think, fix the problem. I can't tear down my CoreData stack without rebuilding the entire app (since the main thread context is pushed down into SwiftUI).Is there a way to force this update?Thanks!Ben