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RoomCaptureSession with meshing
As my title indicates, I would like to figure out how to run RoomCaptureSession with meshing turned on and also get the captured room data as well. Here is my vars: var captureSession: RoomCaptureSession? var finalResults: CapturedRoom? var roomCaptureSessionConfig: RoomCaptureSession.Configuration = RoomCaptureSession.Configuration() My setup: override func viewDidLoad() {     super.viewDidLoad()           captureSession = RoomCaptureSession()     captureSession?.delegate = self     arView.session = captureSession!.arSession     arView.session.delegate = self           //captureSession?.run(configuration: roomCaptureSessionConfig)     setupCoachingOverlay()     arView.environment.sceneUnderstanding.options = []           // Turn on occlusion from the scene reconstruction's mesh.     arView.environment.sceneUnderstanding.options.insert(.occlusion)           // Turn on physics for the scene reconstruction's mesh.     arView.environment.sceneUnderstanding.options.insert(.physics)     // Display a debug visualization of the mesh.     arView.debugOptions.insert(.showSceneUnderstanding)           // For performance, disable render options that are not required for this app.     arView.renderOptions = [.disablePersonOcclusion, .disableDepthOfField, .disableMotionBlur]           // Manually configure what kind of AR session to run     arView.automaticallyConfigureSession = false     let configuration = ARWorldTrackingConfiguration()     configuration.sceneReconstruction = .mesh     configuration.environmentTexturing = .automatic           arView.session.run(configuration)     captureSession?.run(configuration: roomCaptureSessionConfig)   } I have the RoomCaptureSessionDelegate setup and can get the captured room but no meshing. Seems to me when I run captureSession, it overrides the arView.session. Any help will be appreciated. Thank you.
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933
Jul ’22
Retrieve metadata in USDZ
Hey folks,I have entered "Extras" in the GLTF file and the conversion tool adds following metadata to USDA and USDZ file.#usda 1.0 ( customLayerData = { string creator = "gltf2usd v0.2.0" string gltf_extras_alignment = "vertical" string gltf_extras_test_property = "test_value" string gltf_generator = "FBX2glTF v0.9.7" string gltf_version = "2.0" } )I have been poking around trying to find out how to extract this customLayerData from USDZ file but I am stuck. Anyone have any luck with stuff like this?Much appreciated!!
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821
May ’20