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Reply to Rejection message from the App Store - your app includes Back to TestFlight buttons
From what I can see, the reviewer wasn't happy about your screenshots. Specifically the top left corner of the screenshot has the word "TestFlight". Replace that screenshot with a one that doesn't mention TestFlight and re-submit the app. I recommend using the Xcode iOS Device Simulator to take screenshots. There's a button in the toolbar to save a screenshot, or the keyboard hsortcut is Cmd-S.. You should submit screenshots with at least the following screen sizes: 6.7" - iPhone 12 Pro Max 5.5" - iPhone 8 Plus 12.9" - iPad Pro (assuming your app makes sense on iPad) other screen sizes if you're willing to take the time
Jul ’21
Reply to Launch current iOS App on Mac Environment
And converting it to an MacOS project is not an option. Are you sure? With my app the process was pretty much just adding "My Mac" as a target, then hitting the run button. Just a guess here, but I suspect macOS will doing exactly the same thing, minus the recompile step, if you decide to deploy your app in the Mac App Store. I'm sure there are a bunch of APIs that work better on macOS 11 than they do on 10.15, but my app doesn't seem to be using any of them. Maybe yours won't either. As far as I know beta 2 isn't available yet for the DTK, so nobody [outside of Apple] knows if it will be possible to run ARM iOS apps on it. Also, there's no rush. There might be zero work involved in "porting" your app, other than testing it thoroughly, and the deadline to get it done is several months away.
Jul ’20