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Reply to Simulator crashing with iOS < 14. Started happening since Big Sur
No crash here but application grinds to a halt, using AVAudioSession and AVAudioPlayer. App execution on iOS 12, 13 simulators immediately logs: 2020-12-30 15:07:45.125612+0100 HALB_IOBufferManager_Client::GetIOBuffer: the stream index is out of range 2020-12-30 15:07:45.125793+0100 HALB_IOBufferManager_Client::GetIOBuffer: the stream index is out of range 2020-12-30 15:07:45.137752+0100 [aqme] AQME.h:254:IOProcFailure: AQDefaultDevice (1): output stream 0: null buffer 2020-12-30 15:07:45.137985+0100 AQMEIO_HAL.cpp:1774:IOProc: EXCEPTION thrown (-50): error != 0 2020-12-30 15:07:59.535460+0100 AQMEIO.cpp:179:AwaitIOCycle: timed out after 15.000s (0 1); suspension count=0 (IOSuspensions: ) 2020-12-30 15:07:59.535868+0100 CA_UISoundClient.cpp:241:StartPlaying_block_invoke: CA_UISoundClientBase::StartPlaying: AddRunningClient failed (status = -66681). After the 15 second timeout the app continues running until the next call to AVAudioSession or AVAudioPlayer. On iOS 14, everything is fine. I hope this does not occur on real devices but could not test that.
Dec ’20
Reply to Xcode 12 spinning beach balls all the time
Same here (Xcode 12.4, 12D4e) , especially immediately after starting up my computer (fastest Mac mini 2018) which is switched off during the night. It occurs to me: • beach balls occur even without any file or project open. Xcode just stops responding while seemingly doing nothing. No disk, CPU or network activity can be seen. • if I wait it out (for instance 10 minutes) the beach balls will eventually finish and Xcode continues to work as normal. • if I wait it out (which is unbearable), the beach balls mostly will not come back until the next morning. • if I force quit Xcode, sometimes a couple of times in sequence, the problem is gone in most cases. • when Time Machine is doing stuff, beachballs take much longer to disappear. • unpairing all devices and re-adding them does not seem to help. • not using network but only lightning connections for devices does not seem to help. • cleaning out all caches, derived data, etc does not help. It's just terrible. I am afraid to open a new project or switch projects in Xcode because that seems to mean another early lunch break. I am afraid to open a storyboard or nib file because that may trigger another forced 10 minute wait.
Mar ’21