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Comment on RealityKit Character Skeleton animation weapons are not animating
Hello, thanks for the reply! Is another way I can track the skeleton bone position per frame and modify a child's position? If I add the sword as a child and update its position every frame based on the Hand Bone position from the skeleton. I got the bones from the ModelComponent -> mesh -> contents -> skeleton but they are static and not change position during the animation. Is this possible somehow? thanks
1w