Hello, thanks for the reply!
Is another way I can track the skeleton bone position per frame and modify a child's position? If I add the sword as a child and update its position every frame based on the Hand Bone position from the skeleton.
I got the bones from the ModelComponent -> mesh -> contents -> skeleton but they are static and not change position during the animation.
Is this possible somehow?
thanks
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Also fas lane match with readonly to false did the trick. And then set it back to true