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Comment on Turn off camera in RealityView for iOS?
Can I create a fully immersive space for iOS? It looks like a visionOS-only feature. Background: I am developing an app that works on both Apple Vision Pro and iPhone/iPad. For Apple Vision Pro, the main interaction is in mixed reality, switching to fully immersive VR experience during cut scenes. For iPhone/iPad, the main interaction uses a RealityView with a fixed PerspectiveCamera for a SceneKit-like experience, then switching to fully immersive VR experience during cut scenes.
Sep ’24
Comment on Are RealityKit lights expensive?
I was creating a scene (a cafe) in Blender, and I wanted to control the lighting to create a certain mood (e.g., individual lights over tables) - more of a VR experience than an AR experience. Fortunately I ran into this early, so I can adapt. General workflow: model in Blender > [GLB/GLTF file] > "Reality Converter" to add textures > [USDZ file] > into app (where I add lights)
Dec ’21
Comment on polygon count vs. triangle count?
Thanks. I created a number of terrain maps of Mars this weekend with a grid of ~320 points on a side (= ~101K squares, 203K triangles). Everything seemed to work fine for a while, but after viewing several models for a while, the frame rate would drop. (It was a LiDAR-based device, which I'm guessing added a lot of its own mesh for occlusion purposes.) I'll do the next batch of terrain models at at a resolution of 224 points on a side to see if that helps. (Way back when I took computer graphics courses, we did everything in triangles. I guess I should keep that in mind.)
Nov ’21