According to the description of the Xcode 15 RC Download Page:
For development with the visionOS SDK, continue to use Xcode 15 beta 8.
It seems for the meantime while visionOS still is in Beta we need to use Xcode Beta as well.
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What's specific to visionOS that is new is "only" Model3D and RealityView I think in terms of views and modifiers we have .glassBackgroundEffect().
There might be more but I don't think there's a list.
Just found out that it has to do with Attachments, inside the attachments closure it's now required to use the Attachment struct like this:
Attachment(id: id) {
Text("Test")
}
Yup, materials exported from Blender within the model are majorly borked sometimes, I just try to recreate them in the node editor.
I know that Flutter works but I don't think Apple is really happy about them since they will lack all of the custom platform styling and go against basically every Human Interface Guideline.
Yeah, it would be cool to show controls based on hover state.
For games that take full advantage of Vision Pro in an ImmersiveSpace your best bet is RealityKit and SwiftUI imo.
Apache Web Server is pre-installed and can be stopped using the apachectl command, I assume it's installed for e.G. the optional CUPS web interface.
You should probably ask this question over on the Flutter GitHub Repo.
It looks like though that flutter_inappwebview hasn't been updated yet or doesn't support watchOS.
Unrelated to your error but as of now you're not able to distribute Binaries made with Beta Versions of Xcode on the App Store no matter the OS target.
Been experiencing the same issue
I tried that and some resources load but some (especially scenes) won't. I haven't noticed a pattern either.
I've recreated my project with Xcode 15 Beta 5 and some Entities will load from the bundle and some won't which is really weird.