Thanks. Adding the Bonjour Services to the Info.plist worked!
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This is still happening in the latest Xcode 12 Beta 6. Will there be a fix soon as it is quite annoying having to add arm64 to the excluded architectures when I want to use previews?
Hi! I know this was a long time ago, but did it ever end up going through? Apple developer support is absolutely no help and won't provide me with any information on how long it will take either. Their support is absolutely useless especially considering people pay for a developer membership. There has to be some way to get into direct contact with someone higher than the "senior advisor" or with their "operations team". I've seriously had enough of having to deal with this. Wish we had multiple ways to distribute apps than be forced to go through this trash support experience just so we can distribute our apps how we want.
Also, fun fact, my only other account I would want to use to distribute apps has the issue where when I attempt to sign up with the Apple Developer membership, I get the message "Your enrollment in the Apple Developer Program could not be completed at this time." And... you guessed it, developer support over the phone said there was nothing they could do and this account is broken and not usable as an Apple developer. Phone support has legit never helped with anything so please please I'm begging, suggest something OTHER than the incapable phone support.
I want to release apps!!
Hey it's been 5 months and there is still no updates on whether on not this is at the very least being looked into. I have users complaining that they are unable to use certain devices as input due to the sample rate mismatch and this error causing horrible crackly audio. This is tested and working fine on iOS 15 but broken on iOS 16.
I am using RemoteIO to playback audio from external audio sources to an AirPlay output. While this works for most USB audio inputs, iOS tries to force USB inputs classified as a "USB Microphone" to 48000 Hz when I strictly need to use 44100 Hz for AirPlay. While it is fine because it is the sample rate I need in my case, it also forces other USB audio devices to 44100 Hz.
As mentioned above, calling setPreferredSampleRate does not work and it will always stay at the 48000 Hz or 44100 Hz forced by iOS 16. And again, this was working perfectly fine in iOS 15.
Anyone have any solutions in the meantime?
[AudioConverter] CompositeAudioConverter.cpp:1239 Input data proc returned inconsistent 124 packets for 3764 bytes; at 4 bytes per packet, that is actually 941 packets
This is still happening on iOS 17 developer beta 1 when built with Xcode 15.0 beta 1. Any updates? Just a reminder that this once worked just fine on iOS 15 and below...
I couldn't work out how to do this either but then I was able to get it working by going into Settings > General > Remote Devices. Then I selected my Mac and entered the code. Only after it was paired with my Mac like this was I able to go into Privacy & Security then enable Developer Mode at the bottom to use it with Xcode.
Same issue seems to have started happening for our macOS TestFlight builds. No accounts that we use signed into the sandbox work (including US accounts). It's always just "You must switch to the Australian store before purchasing."
It's definitely something on Apple's side because old builds that used to work just fine now fail here also.