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Hello everyone, Is it possible to disable Dark Mode in a Swift Playground? I am aware that you can set the Appearance to Light in a regular Xcode project but I can't seem to find the option for that in Swift Playgrounds. Thank you very much, Regards
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Hello everyone, I'm trying to use these 3D models from apple's official website in my application. In the Swift Student Challenge application form there's a subpoint that asks whether I own all the rights to the content: Did you use any content that you don‘t have ownership rights to? Do I technically have the ownership rights for these models because they have been provided by apple for free or do I have to specify that I do not own the ownership rights in the application form? Thank you & Regards
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Hello everyone, I am a junior developer and I would like to participate in the Swift Student Challenge this year. Because it is somehow not allowed to own a Developer account under the age of 18 in my country (said apple support a few years ago), I am registered under the name of my father. Am I still allowed/able to submit my app to the challenge? Or does anyone of you know whether one can own a developer account under the age of 18?
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Hello everyone, are you allowed to include ARKit features in your swift student challenge application? I am wondering if that's the case because apple says this on their official website: Your app playground must be built with and run on Swift Playgrounds 4.2.1 or later (requires iPadOS 16 or macOS 13) or Xcode 14 on macOS 13. You may incorporate the use of Apple Pencil. I am not sure whether in the review process the app is executed on the Mac or on a physical device.
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I have an app where a user can talk with other people. If the user is currently in a call with someone else and then exits the app, the app closes after exactly 10 seconds. Even though the app uses the microphone and I have turned on Voice over IP in Background Modes, the app closes after this time. Before it closes it shows the orange icon in the top left corner, which indicates that the microphone is being used. How can I prevent the app from closing when the user is in an active voice call? I am using Swift and Xcode 13.1.
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I just updated Xcode to the newest Version (13.0 13A233). And what I immediately recognized was that when I was typing in a large class (1000 Lines or more) the typing was delayed like 1 or 2 seconds. This makes it really hard to type or even do anything with my project. It works perfectly fine in smaller projects with only 100 Code Lines per File, but it is really hard to type in bigger projects with over 30 files and 3000 Code Lines per File. This always happens when I use Xcode, whether I run the app on a real device or a simulator. Things that could cause the issue in my case: I removed the contents of ~/Library/Developer/Xcode/iOS DeviceSupport, because it took the device previously too long to launch, but I don´t think that this should have an effect on my Xcode typing performance. I would really appreciate any help, because this issue makes my work impossible and really concerns me a lot.
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I wanted to update my Xcode to Xcode 13, because it just came out yesterday. But now I'm facing the following issue while trying to update it from the App Store: The App Store shows me, that I don't have enough disk space, although I have 39 GB free storage on my Mac. I also just updated to the newest Software Version for my Mac (macOS Big Sur 11.6) and then restarted my Mac, but it´s still not working. I looked through a lot of forums, but I can´t figure out why it isn't working. It seems to be a common issue for a lot of people when a new version for Xcode releases. Does anybody faces/faced the same issue and knows a solution for this problem?
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My goal is to implement a screen sharing function like Skype, Discord etc. My biggest problem in that implementation is that when you have an active RPScreenRecorder.shared() screen recording and then leave the app, the screen recording stops. For my goal it is necessary to be able to share the screen even if the app is in background. For example: The local user shares his current screen to another user, then exits the app to show the other user his Photo Library in realtime. Problem 1: I have came across ReplayKit and "RPBroadcastSampleHandler", but this extension is only called when I explicitly run the app with the "ScreenShare" scheme that I created. When I try to run the app on the normal/main scheme the extension functions aren't called. Problem 2: I can't call my pod functionalities from the "RPBroadcastSampleHandler" class. It just says "-PodName- not found" when I try to import the pod I need to use. There are no full documentations on that topic and I would really appreciate anybody who can explain to me what I am doing wrong.
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Hello, I recently came across a problem, while developing my ARKit Application. I was trying to implement a feature, so that while the user is in his ARSession, he can see his face through his front camera in a little UIView at the bottom. But when I create the AVCaptureSession, the ARKit Camera freezes and just the AVCapture Preview appears. Is it possible to run both cameras at once, while the back camera is used for ARKit? Regards, Oscar Junius
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