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Reply to Transaction fails with ASDServerErrorDomain Code=3504 in production
I'm seeing this error too, but only when submitting my game for review. I can make purchases on my locally deployed game and when I install the latest game from TestFlight. But my game was rejected by the Apple review process because of this error. They included a screenshot showing the error. It's the same version of the game so it seems like something in the Apple test/production environment that I can't replicate locally. I successfully purchased an IAP on two devices : iPhone 8 Plus (iOS 16.4.1 ) iPad (iOS 15.7.5) I'm using Unity with Voxel Busters Essential Kit to handle the IAP integration.
May ’23
Reply to Apple rejected my App due to IAP (Domain=SKErrorDomain Code=0 "An unknown error occurred" )
I'm getting this too. I can purchase IAPs on my phone whether locally deployed via Xcode or deployed via TestFlight, but it's failing for the reviewer even though it's the same versoin. I did notice the reviewer's screenshot shows $ as the price, so they are testing from a different country. I successfully purchased an IAP on my two devices : iPhone 8 Plus (iOS 16.4.1 ) iPad (iOS 15.7.5) I'm using Unity with Voxel Busters Essential Kit to handle the IAP integration, having recently switched from EasyMobile. Anybody else here recently switched from one native plugin provider to another? I've been told that raising a technical support incident with Apple has helped other developers in the past.
May ’23