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Reply to SwiftUI iOS app: crashes immediately on startup in AppDelegate in iOS 15
Info.plist: <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key></key> <string></string> <key>CFBundleDevelopmentRegion</key> <string>$(DEVELOPMENT_LANGUAGE)</string> <key>CFBundleDisplayName</key> <array> <string></string> </array> <key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>$(PRODUCT_NAME)</string> <key>CFBundlePackageType</key> <string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string> <key>CFBundleShortVersionString</key> <string>$(MARKETING_VERSION)</string> <key>CFBundleVersion</key> <string>$(CURRENT_PROJECT_VERSION)</string> <key>ITSAppUsesNonExemptEncryption</key> <false/> <key>LSApplicationCategoryType</key> <string>Enterprise Utility</string> <key>LSRequiresIPhoneOS</key> <true/> <key>NSBonjourServices</key> <array> <string>_MySN-BS._tcp</string> <string>_MySN-BS._udp</string> <string>_MySN-5Win._tcp</string> <string>_MySN-5Win._udp</string> </array> <key>NSLocalNetworkUsageDescription</key> <string>Wird benötigt um 5 gewinnt und Schiffe versenken im Multiplayer zu spielen</string> <key>UIApplicationSceneManifest</key> <dict> <key>UIApplicationSupportsMultipleScenes</key> <false/> <key>UISceneConfigurations</key> <dict> <key>UIWindowSceneSessionRoleApplication</key> <array> <dict> <key>UISceneConfigurationName</key> <string>Default Configuration</string> <key>UISceneDelegateClassName</key> <string>$(PRODUCT_MODULE_NAME).SceneDelegate</string> </dict> </array> </dict> </dict> <key>UILaunchStoryboardName</key> <string>LaunchScreen</string> <key>UIRequiredDeviceCapabilities</key> <array> <string>armv7</string> </array> <key>UISupportedInterfaceOrientations</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> <string>UIInterfaceOrientationPortraitUpsideDown</string> </array> <key>UISupportedInterfaceOrientations~ipad</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationPortraitUpsideDown</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>UIUserInterfaceStyle</key> <string>Light</string> </dict> </plist>
Nov ’21
Reply to SwiftUI iOS app: crashes immediately on startup in AppDelegate in iOS 15
SceneDelegate: import UIKit import SwiftUI class SceneDelegate: UIResponder, UIWindowSceneDelegate {     var window: UIWindow?     func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {         // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.         // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.         // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).                  // Create the SwiftUI view that provides the window contents. //        let contentView = ContentView() // übergebe Daten                  let contentView = ContentView().environmentObject(GlobalData())                  // Use a UIHostingController as window root view controller.         if let windowScene = scene as? UIWindowScene {             let window = UIWindow(windowScene: windowScene)             window.rootViewController = UIHostingController(rootView: contentView)             self.window = window             window.makeKeyAndVisible()         }     }     func sceneDidDisconnect(_ scene: UIScene) {         // Called as the scene is being released by the system.         // This occurs shortly after the scene enters the background, or when its session is discarded.         // Release any resources associated with this scene that can be re-created the next time the scene connects.         // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).     }     func sceneDidBecomeActive(_ scene: UIScene) {         // Called when the scene has moved from an inactive state to an active state.         // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.     }     func sceneWillResignActive(_ scene: UIScene) {         // Called when the scene will move from an active state to an inactive state.         // This may occur due to temporary interruptions (ex. an incoming phone call).     }     func sceneWillEnterForeground(_ scene: UIScene) {         // Called as the scene transitions from the background to the foreground.         // Use this method to undo the changes made on entering the background.     }     func sceneDidEnterBackground(_ scene: UIScene) {         // Called as the scene transitions from the foreground to the background.         // Use this method to save data, release shared resources, and store enough scene-specific state information         // to restore the scene back to its current state.                  // Schedule die nächste Background-App-Aufruf //        (UIApplication.shared.delegate as! AppDelegate).scheduleBackgroundFetch()     } }
Nov ’21