Does anybody know is there some way to figure out if it’s running testFlight application or production version. I need to use different connections and URLs in different cases.Possible alternative is to use two different provisioning profiles maybe. I tried to create separate provisioning profile, but XCode refuses to use it, it always picksregular distribution profile when I try to upload build to an iTunesConnect.Thanks in advance
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Code that previously worked fine, now emitts error after presenting drawable:func draw() {
...
mainCommandBuffer.present(currentDrawable)
mainCommandBuffer.commit()
}EXC_BAD_ACCESS on [CAMetalDrawable present]with log error message:[CAMetalLayerDrawable texture] should not be called after presenting the drawable.There is no other info, and I have no idea what to try to fix. I'm no not calling "texture" after presenting drawable, it is last line in the method.Does someone have a clue?Thanks