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Can we use RealityComposerPro for iPhone RealityKit apps?
Attempting to load an entity via Entity.loadAsync(contentsOf: url) throws an error when passing a .realitycomposerpro file: "Cannot determine file format for ...Package.realitycomposerpro" AdditionalErrors=( "Error Domain=USDKitErrorDomain Code=3 "Failed to open layer } I have a VisionOs app with the same Reality Composer pro file referenced. The project automatically builds a .reality file out of the project. The project contains the realityComposerPro package as a library in the Link Binary build phase. I duplicated this setup with my iPhone app using RealityKit. Attempting to include a realityconvertpro package into my existing app. causes a build error: RealityAssetsCompile: Error: for --platform, value must be one of [xros, xrsimulator], not 'iphoneos' Usage: realitytool compile --output-reality [--schema-file ] [--derived-data ] --platform --deployment-target [--use-metal ] See 'realitytool compile --help' for more information. Lastly, I extracted the .reality file generated by a separate, working, visionOs app using reality converter pro. Attempting to actually load an entity from this file results in an error: Reality File version 9 is not supported. (Latest supported version is 7.)
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Jun ’23
Creating 3D Content with Reality Composer no longer possible in Xcode 15
With Xcode 11 through 14, Reality Composer for Mac has been included with Xcode. Apples's own documentation states: "You automatically get Reality Composer for macOS when you install Xcode 11 or later. The app is one of the developer tools bundled with Xcode. From the menu, choose Xcode > Open Developer Tool, and select Reality Composer." This simply not the case with Xcode 15. In fact, we cannot even open existing RCPROJECTS such as the classic Experience.rcproject found in Apple's own sample code Creating a Game with Reality Composer. As an AR developer this makes my currently project virtual unworkable. It's my understanding that when Reality Composer Pro is finally released -- it will only be compatible with visionOS apps, as opposed to iOS apps that are built with RealityKit; this was certainly the case with early iterations. Apple's Creation tools for spatial apps still mention Reality Composer, but it is only available for iOS and iPadOS. Taking away such a critical tool without notice is crippling, to say the least. Any official announcements on the future state RealityKit development would be welcome.
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1.3k
Sep ’23