Hello,
I have created a material in RCP and applied it via "Material Binding" to 3D geometry within my scene... however, when I export it out as a USDz file and open in Xcode... the material changes have not persisted.
Any suggestions on why this is so?
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Hello,
I have gone into General settings of the Vision Pro to enable pairing, and it display a prompt "ready to pair".... however, the issue with my MacBook Pro (new 16" model w M3 chip, and Sonoma 14.4 OS)... is that you cannot set "Remote Devices"... i.e., as shown in the youtube video link I have provided. When I goto into Xcode "Devices & Simulators"... it is not displaying the Vision Pro as an option to pair with.
[https://www.youtube.com/watch?v=dtM6SX6iIlk]
With today's 3-18-24 announcement by Nvidia at GTC24, that Omniverse can be streamed to the Vision Pro... does anyone know when it will be available in the VisionOS App Store? i.e., a native app for the Vision Pro.
NOTE: There currently only appears to be an OV iPad app available.
I heard rumors from a local Apple biz rep that they have some developers traveling out to Cupertino for WWDC24 ... however, it has been my understanding, that other than the keynote (which you have to register to win a pass)... is the only in-person event and all other events are online events.
Are there "in-person" sessions (i.e., conference classes) that developers can attend throughout the week? and if so, where one would register to attend those classes? i.e., Apple site currently only mentions video classes.
NOTE: I already understand that they have labs available for you to meet with Apple experts in-person... i.e., if they choose to meet with you, to discuss your app development questions.
Inputs
Updates to inputs on Apple Vision Pro let you decide if you want the user’s hands to appear in front of or behind the digital content.
Trying to understand why this is being introduced? Why would one corrupt the spatial experience by forcing your hands to appear in front of or behind digital content? Won't this be confusing to users? i.e., it should be a natural mixed reality experience where occlusion occurs when needed. if your "physical hand" is in front of a virtual obj, then it remains visible... and likewise, if you move it behind, then it disappears (not a semi-transparent view of your hand through the model).