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Reply to VisionOS RealityKit
AFAIK A stereoscopic material shows a separate image to the left and right eye. There's not really a depth buffer involved. Perhaps you can conditionally swap between using the stereoscopic image data or left-eye-only image data based on some conditions in the shader graph.
Apr ’24
Reply to Using SpatialTapGesture location with AnchorEntity hierarchies on visionOS
Yeah, I get the same behavior. There are a few posts here of others finding the same behavior too. I think you can only get location information relative to the AnchorEntity’s origin from that entity and its children. In addition, AnchorEntities and their children cannot behave in physics based interactions outside of that anchors hierarchy and that includes ray casting. I’ve been endeavoring to never use an AnchorEntoty because of these limitations. Thankfully the plane provider that works on device doesn’t require those entities or else I would be sunk.
Dec ’23
Reply to Ads at VisionOS
All I know is that you won’t be able to use “hover” states to detect if the users eyes are actually resting on ad content. Other than that I have not heard of any limitations. I‘m looking forward to apps that can put black squares over billboards in real life. :D
Dec ’23