Is it possible to use RealityKit to draw dynamic primitives?
...like a thin cylinder between 2 dynamically changing location anchors for example?
Or is that still something I need to build using SceneKit?
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I have a project where I need to detect connected devices that are distributed throughout a building. I need to identify the device and save its location in world space to show a virtual representation of which devices are connected to each other. I am currently using image detection, but want to know if there are better ways to accomplish this in ARKit.