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Push To Talk
I am using PushToTalk in my project for using only listing audio. steps :- App Launch :- Create PTT Channel PTT Token :- Send Token in Server App Kill :- It's Automatically restored channel using :- channelDescriptor(restoredChannelUUID channelUUID: UUID) -> PTChannelDescriptor Play audio given by incomingPushResult method issue :- I am receiving an audio link through incomingPushResult. When incomingPushResult is called, it automatically restores the channel. However, the channel has already been created, resulting in two channels being created. When I send the link from the server, the audio plays properly. However, if I resend the same link after 5-6 seconds, the audio does not play. After I leave the first channel, the same audio starts playing in the second channel. When I send the link again, the audio does not play because I left the first (main) channel. func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { UNUserNotificationCenter.current().delegate = self UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .sound, .badge]) { granted, error in if granted { DispatchQueue.main.async { application.registerForRemoteNotifications() } } } Task { await self.createChannel() } return true } func createChannel() async { do { channelManager = try await PTChannelManager.channelManager(delegate: self, restorationDelegate: self) let channelImage = UIImage(named: "ic_p") channelDescriptor = PTChannelDescriptor(name: "Pikachu", image: channelImage) let channelUUID = UUID() self.currentChannelUUID = channelUUID channelManager?.requestJoinChannel(channelUUID: channelUUID, descriptor: channelDescriptor!) print("PTT creating channel") } catch { print("Error creating channel: \(error)") } } func incomingPushResult(channelManager: PTChannelManager, channelUUID: UUID, pushPayload: [String : Any]) -> PTPushResult { guard let data = pushPayload["data"] as? [String: Any], let mediaLink = data["media_link"] as? String else { return .leaveChannel } print("incomingPTT") // URL to fetch the audio data from self.audioURL = mediaLink // Play the audio from the URL DispatchQueue.main.async { self.playSound(url: self.audioURL) } let participant = PTParticipant(name: mediaLink, image: .checkmark) return .activeRemoteParticipant(participant) } func channelDescriptor(restoredChannelUUID channelUUID: UUID) -> PTChannelDescriptor { let channelImage = UIImage(named: "ic_r") return PTChannelDescriptor(name: "Restored Channel", image: channelImage) } func channelManager(_ channelManager: PTChannelManager, didActivate audioSession: AVAudioSession) { print("Activated audio session") self.playSound(url: self.audioURL) } Output: - App Launch After App Kill Play audio :- Audio Play Success and leave the channel (Before Leave Channel View) After Leave Channel View
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Aug ’24