I see. So apple is ok with moltenvk usage then? Because I might use it for apple products and don't want to get jn trouble or anything
Post
Replies
Boosts
Views
Activity
So in other words, Apple and The Metal Graphics team is ok with MoltenVK?
I see. So moving onto metal, some demos had objective-c and a few c++ but barely swift. Is objective-c still being used for 2022 and future uses?
So in everyone's opinion on moltenvk, what do you guys think about it?
I thought you guys got my comments but I guess not. I'm completely new to graphics programming(metal, vulkan, even dx12) and still doing research before I begin. I was told to do opengl since I'm new to the api graphics programming, and it was said MANY times to do opengl if your completely new. As for portability, I care deeply about it. I want to reach audiences by different platforms such as iphones(there are those who game on these devices). I'm not new to C++, just new to vulkan and metal is all
So WebGL or WebGPU is what I need to learn, then go to metal?
I'd suppose. But where do I learn metal? I'm C++ all the way and don't wish to touch swift at all(I'm ok with objective-c since I can bridge my c++ to it). Also, if I learn metal first, can I go to directx 12 or vulkan after learning metal?