I'd suppose. But where do I learn metal? I'm C++ all the way and don't wish to touch swift at all(I'm ok with objective-c since I can bridge my c++ to it). Also, if I learn metal first, can I go to directx 12 or vulkan after learning metal?
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So WebGL or WebGPU is what I need to learn, then go to metal?
I thought you guys got my comments but I guess not. I'm completely new to graphics programming(metal, vulkan, even dx12) and still doing research before I begin. I was told to do opengl since I'm new to the api graphics programming, and it was said MANY times to do opengl if your completely new. As for portability, I care deeply about it. I want to reach audiences by different platforms such as iphones(there are those who game on these devices). I'm not new to C++, just new to vulkan and metal is all
So in everyone's opinion on moltenvk, what do you guys think about it?
I see. So moving onto metal, some demos had objective-c and a few c++ but barely swift. Is objective-c still being used for 2022 and future uses?
So in other words, Apple and The Metal Graphics team is ok with MoltenVK?
I see. So apple is ok with moltenvk usage then? Because I might use it for apple products and don't want to get jn trouble or anything