We cannot be blamed for not reading Apple's rules before starting the work. Firstly, there are plenty of books like ours on the Apple Store, and I have downloaded them, and they are no better than ours. Secondly, we didn't create a traditional book; we crafted an interactive story! It's a significant distinction. Do you think we would invest so much time in programming the interface if our book could simply be printed? Thirdly, what minimal functionality are we talking about if our book has 33 pages, each with interactive elements, 3D characters, voiceover, and highlighted spoken phrases? Can this be considered minimal functionality?
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Many games have a plot or instructions that need to be read - one could also call them a book and subject them to the rules of section 4.2, but this is not enforced.
You are simply suggesting that I lose a million dollars, accept it, and move on. It seems you haven't encountered such situations where a formal, indifferent approach to rules jeopardizes very valuable things. I would be interested to see how you would react.
Tomato, why do you think a book should be exclusively in textual form? What if I want to release a book where I can choose the storyline, interact with characters, and listen to music that corresponds to each chapter? Is there an electronic book format that allows for this?
Why does Apple, leveraging its monopolistic position, decide what children should read and in what format?