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List issues with dynamic content
I have encountered the following problem with a List. The setup is as follows @State private var allItems : [SomeItem] @State private var selected   : SomeItem? // in the body List(allItems, $selection) { theItem in … } where SomeItem is a struct. When some properties of an item in allItems changes, the values that I read in theItem are not updated. Just as if old content was cached. I changed allItems to a computed var and everything works OK. I read this SO thread https://stackoverflow.com/questions/74083515/swiftui-list-item-not-updated-if-model-is-wrapped-in-state but that does not give a full explanation. So my questions: Is there effectively an issue here ? when is it safe to use a State var as the Content of List ? Is it OK (it seems) if the properties of items do not change ? It seems also OK if the list of allItems is modified (appended, reduced) without problem changing the properties of its elements. How to do if needed to change both allItems (append for instance) and change the properties of some items, as computed var cannot be modified. Hope the question is clear.
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1k
Feb ’23
ViewBuilder does not force View update
I use a ViewBuilder to generate the destination used in a NavigationSplitView (to select the detail View). This viewBuilder depends on a parameter (in fact 2, but I try to simplify). ViewBuilder is simple, just calls a View: @ViewBuilder func destination(object: SomeObject, name: String) -> some View { MyView(objToUse: object, nameToUse: name) } But this does not work. When I change the selection in the Master of the splitView, view is not updated (even though I've checked the content is updated. This si so simple that I started using directly MyView(objToUse: object, nameToUse: name) in the detail View. It did not work either. Now, here is the surprise: if I use a switch statement in the ViewBuilder, it works: Let's say we have: struct SomeContent: Hashable, Identifiable, Codable { var id = UUID() var name: String } struct Object : Hashable, Identifiable, Equatable, Codable { var id = UUID() var content: [SomeContent] = [] } So I define a func to get all the names func allNames(of object: SomeObject) -> [String] { var names : [String] = [] for o in object.content { names.append(o.name) } return names } And modify ViewBuilder as follows: it works @ViewBuilder func destination(object: SomeObject, name: String) -> some View { let names : [String] = allNames(of: object) switch name { case names[0]: MyView(objToUse: object, nameToUse: name) case names[1]: MyView(objToUse: object, nameToUse: name) case names[2]: MyView(objToUse: object, nameToUse: name) default: EmptyView() } It also works with nested if else if instead of a switch. What is it I am missing ?
2
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826
Jan ’23
Button behaviour changes if position(x:y)
With this code, button is at the center of the view and message is logged only when tapping in the button 1. struct ContentView: View { 2. var body: some View { 3. 4. ZStack { 5. Button(action: { 6. print("Touched") 7. }) { 8. Image(systemName: "square.split.diagonal.2x2") 9. .font(.system(size: 24)) 10. .foregroundColor(.black) 11. // .position(x: 12, y: 12) 12. } 13. 14. } 15. .frame(width: 300, height: 300) 16. .background(Color.yellow) 17. } 18. } But if I uncomment line 11, the message is logged on tap anywhere in the view. How is it position() changes the behaviour ?
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932
Dec ’22
Remote control for iPad from BLE device
I need to implement a remote control for a SwiftUI app running on iPad. I would need to handle 2 different events like Start / Stop. On software side, I plan to use .onReceive to listen to BLE device. So my questions: I need realtime reaction (a few 1/100 s max) can any BLE remote control do the job ? If anyone has tested some low cost remote, I am interested to know. Or should I look for Homekit solutions ? Or use an iPhone as remote controller ?
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835
Dec ’22
Failed to install WatchOS 9.1 simulator runtime in Xcode 14.2
I installed Xcode 14.2 (in parallel with other versions of Xcode with different names) on MBP MacOS 12.6.2. Il works OK except when trying to use WatchOS simulator. When I select a WatchOS target and then look for simulator, none is installed. I get an item in menu proposing to GET 9.1. I downloaded. But at the end of download, installation failed with the message that installation of watchOS 9.1 simulator runtime failed in CoreSimulator. I tried the solution proposed here, to no avail. https://stackoverflow.com/questions/74096242/unable-to-select-device-for-watchos-app-in-xcode Note: installation on an iMac running 12.6.2 and Xcode 14.2 shows a long list of simulators:
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1.6k
Dec ’22
NSKeyedUnarchiver validateAllowedClass error
I get this error in Xcode 14 / iOS 16 on device that I had not with previous versions. [general] *** -[NSKeyedUnarchiver validateAllowedClass:forKey:] allowed unarchiving safe plist type ''NSNumber' (0x205da88f8) [/System/Library/Frameworks/Foundation.framework]' for key 'NS.objects', even though it was not explicitly included in the client allowed classes set: '{(     "'NSDictionary' (0x205da1178) [/System/Library/Frameworks/CoreFoundation.framework]",     "'NSString' (0x205da8948) [/System/Library/Frameworks/Foundation.framework]" )}'. This will be disallowed in the future. The only places where I reference NSDictionary.self or NSString.self or NSNumber.self for allowed classes are: @objc class MyClass : NSObject, NSSecureCoding {       required init(coder decoder: NSCoder) {        let myObject = decoder.decodeObject(of: [MyClass.self, NSNumber.self, NSArray.self, NSDictionary.self, NSString.self], forKey: myKey) as? [SomeClass] ?? []     } and in another class class Util { // in a class func:     let data = try Data(contentsOf: fileURL)     guard let unarchived = try NSKeyedUnarchiver.unarchivedObject(ofClass: NSDictionary.self, from: data) else { return nil } I do not understand what NS.objects refers to. I tried to add NSObject.self in        let myObject = decoder.decodeObject(of: [MyClass.self, NSNumber.self, NSArray.self, NSDictionary.self, NSString.self, NSObject.self], forKey: myKey) as? [SomeClass] ?? [] but that gave even more warnings: [Foundation] *** -[NSKeyedUnarchiver validateAllowedClass:forKey:]: NSSecureCoding allowed classes list contains [NSObject class], which bypasses security by allowing any Objective-C class to be implicitly decoded. Consider reducing the scope of allowed classes during decoding by listing only the classes you expect to decode, or a more specific base class than NSObject. This will become an error in the future. Allowed class list: {(     "'NSNumber' (0x205da88f8) [/System/Library/Frameworks/Foundation.framework]",     "'NSArray' (0x205da1240) [/System/Library/Frameworks/CoreFoundation.framework]",     "'NSObject' (0x205d8cb98) [/usr/lib]",     "'NSDictionary' (0x205da1178) [/System/Library/Frameworks/CoreFoundation.framework]",     "'MyClass.self' (0x1002f11a0) [/private/var/containers/Bundle/Application/5517240E-FB23-468D-80FA-B7E37D30936A/MyApp.app]",     "'NSString' (0x205da8948) [/System/Library/Frameworks/Foundation.framework]" Another warning refers to NS.keys: 2022-09-16 16:19:10.911977+0200 MyApp[4439:1970094] [general] *** -[NSKeyedUnarchiver validateAllowedClass:forKey:] allowed unarchiving safe plist type ''NSString' (0x205da8948) [/System/Library/Frameworks/Foundation.framework]' for key 'NS.keys', even though it was not explicitly included in the client allowed classes set: '{(     "'NSDictionary' (0x205da1178) [/System/Library/Frameworks/CoreFoundation.framework]" )}'. This will be disallowed in the future. I do not understand what NS.keys refers to. What additional class types should I add ?
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4.0k
Sep ’22
Are WatchOS storyboards forbidden now ?
I read in Xcode 14 release notes: Fixed: WatchKit storyboards are deprecated in watchOS 7.0 and later. Please migrate to SwiftUI and the SwiftUI Lifecycle. (94058186) And effectively, when adding a WatchOS target to an iOS app as a companion, it is now created as SwiftUI. In Xcode 13 we could still create as WatchKit (storyboard). That raises a few questions: what will happen to existing apps with companions ? Shall we have soon to redesign Watch part completely from storyboards to SwiftUI ? What is the reason for such a deprecation ? That leads to have code with a part in storyboard the other in SwiftUI. Not ideal situation. Is WatchKit deprecated completely ? Personal opinion: with some present limitations of SwiftUI (such as in Lists), it will make it pretty hard to get the same flexibility in the designs that we had with WatchKit. I find it a regression not to leave both options possible.
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5k
Jul ’22
Handwritten text recognition working poorly on iOS 16 beta ?
That's a follow up of a previous thread. https://developer.apple.com/forums/thread/707130 I did some test on iOS 16 simulator with Xcode 14ß. Recognition is very poor. And recognition rate of some single letters (an L or an I for instance) is zero (literally). Same code worked better (success 50% for same single letters) with iOS 15.2. Did something change on iOS 16 ? I filed a bug report: Jun 7, 2022 at 3:28 PM – FB10066541
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2.2k
Jun ’22
Add Return key subview to keyboard
That's an old question (this thread https://developer.apple.com/forums/thread/16375 dates back iOS9 or this other thread https://stackoverflow.com/questions/67249956/uisearchbar-warning-uitexteffectswindow-should-not-become-key-please-file-a-bu), but I've not found a comprehensive answer yet. I need to add a Return key to a numeric keyboard (BTW, how is it it does not exist in standard ?) I used to do it using let keyBoardWindow = UIApplication.shared.windows.last  to get the keyboard window and then adding the subview (self.returnButton) to it keyBoardWindow?.addSubview(self.returnButton) Worked great and still works OK with iOS 15. But we are told to use connectedScenes instead… So I adapt code: var keyBoardWindow: UIWindow? = nil if #available(iOS 13.0, *) { // use connectedScenes let scenes = UIApplication.shared.connectedScenes let windowScene = scenes.first as? UIWindowScene if let kbWindow = windowScene?.windows.last { keyBoardWindow = kbWindow } } else { keyBoardWindow = UIApplication.shared.windows.last } It runs, but subview does not show. The problem is that keyboardWindow used to be a UIRemoteKeyboardWindow (the true keyboard window) and now is UITextEffectsWindow, which is not the real keyboardWindow. So adding subview to it adds improperly in the hierarchy. Note: someone detailed the view hierarchy here: https://developer.apple.com/forums/thread/664547 UIWindow UITextEffectsWindow     UIInputWindowController         UIInputSetContainerView               UIInputSetHostView               UIEditingOverlayViewController                      UIEditingOverlayGestureView I guess I have to add subview to something else than UITextEffectsWindow (keyBoardWindow), but to what ? I tried      keyBoardWindow = kbWindow.superview as? UIWindow to no avail. I also tried to debug view hierarchy, but keyboard does not show in debugView.
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2.6k
Jun ’22
VNRecognizeTextRequest from a text drawn in UIImageView returns empty results
Here is the setup. I have an UIImageView in which I write some text, using UIGraphicsBeginImageContext. I pass this image to the OCR func: func ocrText(onImage: UIImage?) { let request = VNRecognizeTextRequest { request, error in guard let observations = request.results as? [VNRecognizedTextObservation] else { fatalError("Received invalid observations") } print("observations", observations.count) for observation in observations { if observation.topCandidates(1).isEmpty { continue } } } // end of request handler request.recognitionLanguages = ["fr"] let requests = [request] DispatchQueue.global(qos: .userInitiated).async { let ocrGroup = DispatchGroup() guard let img = onImage?.cgImage else { return } // Conversion to cgImage works OK                 print("img", img, img.width)                 let (_, _) = onImage!.logImageSizeInKB(scale: 1) ocrGroup.enter() let handler = VNImageRequestHandler(cgImage: img, options: [:]) try? handler.perform(requests) ocrGroup.leave() ocrGroup.wait() } } Problem is that observations is an empty array. I get the following logs: img <CGImage 0x7fa53b350b60> (DP) <<CGColorSpace 0x6000032f1e00> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; sRGB IEC61966-2.1)> width = 398, height = 164, bpc = 8, bpp = 32, row bytes = 1600 kCGImageAlphaPremultipliedFirst | kCGImageByteOrder32Little | kCGImagePixelFormatPacked is mask? No, has masking color? No, has soft mask? No, has matte? No, should interpolate? Yes 398 ImageSize(KB): 5 ko 2022-06-02 17:21:03.734258+0200 App[6949:2718734] Metal API Validation Enabled observations 0 Which shows image is loaded and converted correctly to cgImage. But no observations. Now, if I use the same func on a snapshot image of the text drawn on screen, it works correctly. Is there a difference between the image created by camera and image drawn in CGContext ? Here is how mainImageView!.image (used in ocr) is created in a subclass of UIImageView: override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) { // Merge tempImageView into mainImageView UIGraphicsBeginImageContext(mainImageView!.frame.size) mainImageView!.image?.draw(in: CGRect(x: 0, y: 0, width: frame.size.width, height: frame.size.height), blendMode: .normal, alpha: 1.0) tempImageView!.image?.draw(in: CGRect(x: 0, y: 0, width: frame.size.width, height: frame.size.height), blendMode: .normal, alpha: opacity) mainImageView!.image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() tempImageView?.image = nil } I also draw the created image in a test UIImageView and get the correct image. Here are the logs for the drawn texte and from the capture: Drawing doesn't work img <CGImage 0x7fb96b81a030> (DP) <<CGColorSpace 0x600003322160> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; sRGB IEC61966-2.1)> width = 398, height = 164, bpc = 8, bpp = 32, row bytes = 1600 kCGImageAlphaPremultipliedFirst | kCGImageByteOrder32Little | kCGImagePixelFormatPacked is mask? No, has masking color? No, has soft mask? No, has matte? No, should interpolate? Yes 398 ImageSize(KB): 5 ko 2022-06-02 15:38:51.115476+0200 Numerare[5313:2653328] Metal API Validation Enabled observations 0 Screen shot : Works img <CGImage 0x7f97641720f0> (IP) <<CGColorSpace 0x60000394c960> (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; iMac)> width = 570, height = 276, bpc = 8, bpp = 32, row bytes = 2280 kCGImageAlphaNoneSkipLast | 0 (default byte order) | kCGImagePixelFormatPacked is mask? No, has masking color? No, has soft mask? No, has matte? No, should interpolate? Yes 570 ImageSize(KB): 5 ko 2022-06-02 15:43:32.158701+0200 Numerare[5402:2657059] Metal API Validation Enabled 2022-06-02 15:43:33.122941+0200 Numerare[5402:2657057] [WARNING] Resource not found for 'fr_FR'. Character language model will be disabled during language correction. observations 1 Is there an issue with kCGColorSpaceModelRGB ?
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3.2k
Jun ’22
Contribution to Quinn’s Top Ten DevForums Tips
Hi Quinn, if I may add a point 10 to your (very meaningful) list: when pasting images, think of reducing the size (can edit simply the image ref by dividing a dimension by 2) to avoid huge images that clutter the screen. When you get an answer, please indicate if that solved the issue, if not explain what is not working. And don't forget to close the thread by marking the correct answer once you got it.
5
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3.1k
May ’22
How to constrain a tableView to safe area ?
Here is the set up: I try to set a constraint for the top of tableView relative to safe area. No way by control-drag from tableView to Safe area. But if i create such a constraint for another object (here, like upperView) and then edit the constraint in Inspector, I can replace UpperView by tableView ; and get my constraint set. What am I missing here ?
2
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883
Feb ’22
What is this view that appears floating over the tableView ?
I have a tableView inside a UIView in a VC. This VC is in a navigation view. It is a UIViewController, not a UITableViewController. The VC set up is this one: The issue: When I run app, there is a bar (full width, about 25 pixels high) appearing over the tableView at the bottom, hiding partially a cell (we see the (i) button nearly completely hidden). When scrolling tableView, this bar does not move and hides other cell. I looked at the view in debugger (I edited the content of cells): and found that the bar which is hiding comes from navigation controller: So 2 questions: what is this view ? How to avoid it coming over the table view ? I have a solution by replacing upperView by a header in tableView, but I would like to understand what goes on here.
5
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1.4k
Feb ’22