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Reply to Can't publish app to 3rd party, can't publish to store
More info: This is a Unity app. If I build it using the standard Unity build system, and I code sign it using the various code sign, ditto, notarization, and staple means, I CAN make it build properly for outside of App Store cases. But I cannot make a build that the App Store will accept through Transporter. So, assuming my problem could be resolved if I built this through Xcode, I used Unity's option to build and deploy via Xcode. But the Xcode version gives me the "Invalid Provisioning Profile" error, if I try to push it to the App Store as well. *meanwhile, another Unity app I'm working on for iOS has been happily building and deploying to the App Store with absolutely no issues, but it's a completely different product, different bundle ID, etc. "I wish I had never come here, and I don’t want to see no more magic." -- okay I'm not at that point yet. I am happy to try literally anything :) -Chilton
Oct ’23
Reply to Can't publish app to 3rd party, can't publish to store
Hi Quinn, This is for a MacOS app. In the olden times I'd use a Tech Support Incident to get this resolved, but I'm not sure if that's even a thing anymore. In this thread, the suggestion was to "select an application bundle prefix that matched my team id". Maybe that's it? I say that because I have no idea where they're selecting or setting it. It's always the unknowns that get me, and this is an unknown :) https://developer.apple.com/forums/thread/666790 -Chilton
Oct ’23
Reply to "No identity found" error when codesigning app
I figured this out for my account after a bit of trial and error. I had typed... "Developer ID Application : Chilton Webb" ... and after running security find-identity in the terminal, I copy and pasted what I found: "Developer ID Application: Chilton Webb" Note the lack of a space ^^^^ after Application, before the colon. That was it. Good hunting, -Chilton
Jul ’21