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Reply to Scenekit crashes after iOS Update to 14.7
I'm getting the same problem here (running 14.7.1). Did you find a solution yet? It appears to crash whenever a node is rendered. I made sure to only add nodes in the delegate callback func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval), but to no avail. I tried running iOS 15.0 beta 6 and there it works, so I guess, something broke in iOS 14.7.*? Any hint or workaround would be appreciated.
Aug ’21
Reply to ImageRenderer fails to render maps
I have a similar problem but I'm using a UIViewControllerRepresentable, UIViewController and a UIHostingController in my (otherwise SwiftUI)-view hierarchy, which is rendered with the same yellow/red "no entry" sign. I don't know yet which of these UIKit-brigdes causes the issue, but I guess MapKit in SwiftUI uses a similar brigde under the hood, so maybe it's related.
Jun ’22
Reply to macOS TestFlight app using Xcode environment for IAP
This is also happening to us (macOS menu bar extension app). Even our customers (downloaded the app via App Store) report this problem after updating their app on macOS to a new version, which is a bigger issue, as not only developers / TestFlight users are experiencing this but paying users. Who else is having this problem and who has a fix for it? Telling people to restart their computer is a bad customer experience...
Jan ’24