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On my project I have some libraries built for 'iOS' only. They work just fine for the App store and also for the Mac M1 build (Deisgned for Ipad). I can't understand why I have this error with Apple Vision Pro (defined for iPad). Building for 'iOS-simulator', but linking in object file (libxxx.a[arm64][24]) built for 'iOS' Shouldn't Apple Vision Pro simulator use the same Mac M1 build process?
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I got this error when I try to push my app into testflight: Unsupported Xcode or SDK Version. Your app was built with a version of Xcode or SDK that is not yet supported for upload to App Store Connect.
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I tried to upload a version of my app through XCode 15. All the process went well, but when the app reaches the test flight app on my iPhone 13 mini with iOS 16.5, it downloads the packet but then it goes back to the "Update" button. Seems that it doesn't like the package. Am I the only one with this issue?
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On my QZ app i'm trying to establish a bluetooth connection with a Garmin device. Everything works fine on my Mac Air M1 but with Iphone or Ipad there is a major issue in the connection state (the external device never asks for a connection even if it sees the iOS or iPadOS device). Checking with Packet Logger and comparing the full trace from Mac, Iphone and Ipad, the only major difference is the tag "H4 sleep" and "H4 power". My idea about these is that, probably due to power consumption thing, on iPadOS and iOS, the bluetooth chip will go to standby for some seconds even when an app is using it (i'm advertising). I tried also to connect my iPhone or iPad to the power supply without any difference. Of course these devices are not in low power mode. I guess there is a major issue on the bluetooth stack of these devices. Let me know I have the full bt log if you need them from both sides (Mac and iOS or iPadOS)
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Hi, for a particular application, I need to change the hostname advertised on the NWListener service. Is it possible? Thanks
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My new Mac Air M1 2020, when is pushing a new version to Apple Connect, it stays 3 minutes saying "Performing SPI Check". I never saw this message before and it's deterministic on this mac. Xcode updated to the last version. What should I do?
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Reading the documentation, During outdoor running workouts, the system automatically records ground contact time on Apple Watch SE and Series 6 and later. it seems that these metrics are available only for outdoor workouts. Is this true? And so, why not on the indoor ones? Thanks
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