Is there a way to get the vertex positions of the triangle in the fragment function, when the mesh is drawn with drawIndexedPrimitives?Seems like I'd have to use drawPrimitives, do the indexing within the vertex function (performance hit), and send the vertex positions on to the fragment stage.
Post
Replies
Boosts
Views
Activity
Why Auto Layout instead of the horizontal and vertical boxes used by other systems like Qt? Or a layout system like CSS?What is missing in the other ways of doing this stuff?Over a couple years, Auto Layout has given me mostly headaches, and I now generally try to avoid it, so I want to know if there's a good reason for my suffering.thanks!