Posts

Post not yet marked as solved
1 Replies
1.3k Views
Hello :), My name is Alec and I'm experimenting with the USD file format. Here's what I've done: I used my iPad to take a point scan of my own head (funny I know). I brought the PLY cloud into Blender where I used GeoNodes to instance objects on those points. I also loaded audio into my Blend file because I wanted my head to react to audio I exported my model into Alembic format (.abc) and exported the animation data as well (.mdd). I followed this video to do it https://www.youtube.com/shorts/awArQyvncmU I brought the .mdd & .abc back into files back into Blender and rexported as a GLB. AT THIS POINT I KNOW I HAVE A WORKING GLB MODEL AND ANIMATION (see a link to file here. Warning, its 500MB: https://drive.google.com/file/d/15nQ2eIqhFQtHce5EbwH4_pXq-maR3rKo/view?usp=sharing ) I brought the glb file into Reality Converter hoping there would be a seamless conversion to USDZ. For some reason, my animation data is getting lost :( I don't know what to do. Does anyone know what I might be doing wrong? Bonus Question: Is it even possible to put audio in a USDZ file in Reality Composer? Many thanks to everyone out there willing to help! All the best, Alec
Posted Last updated
.
Post not yet marked as solved
1 Replies
648 Views
Hi Apple Developer Team, Wanted to reach out to submit an idea for Reality Composer that I think would be a tremendous addition to the product. Adding a digital trackball to the top right corner of the viewport would greatly improve my user experience. If somehow the trackball was able to snap to an XYZ axis within the scene (top, bottom, left, right, front, back), that would be even more magnificent. Is there a place to see what features are coming on the product roadmap? Would love to see that as well. Thanks! All the best, Alec
Posted Last updated
.