I just don't seem to be able to debug an app if it is running on the actual watch. I am on beta 3 and this is what happens:
- Xcode takes a while to detect the watch.
- if I try to run the watchkit app scheme (real device + paired real watch), the app installs to both devices, then Xcode beachballs a little and the it says it's done running on the watch.
- if instead I run the iOS app scheme first and then the watchkit app one, again Xcode beachballs a bit and then the iOS app crashes (a sigkill LOL). ie.:
0x10004ec74 <+120>: bl 0x10004ed08; symbol stub for: UIApplicationMain 0x10004ec78 <+124>: stur w0, [x29, #-4] <<-- SIGKILL
This is not that different than what I was experiencing with beta 2, but for the crash. With beta 2 it would also beachball and then finish without running or seemengly attaching to the debugger. BTW, once the app has been pushed by Xcode into the phone and from the phone to the watch, the watch app itself runs just fine if I don't attempt debugging. So my question is basically about how am I supposed to be able to debug watch apps running on the watch with Xcode.
Thanks!