I would like to apply different textures to the front and back faces of a 3D material. Specifically, when applying a texture that cuts the object in half through opacity, I want to be able to observe the back face of the object and apply a different color to it compared to the front face.
In Unity, there is a 'isFrontFace' boolean node that allows for applying different colours to the front and rear faces. However, I am unsure of how to achieve the same effect in Reality Composer Pro!
3D Model is already two-sided.
Reality Composer Pro
RSS for tagPrototype and produce content for AR experiences using Reality Composer Pro.
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Where can I find a specification document of displacement file "baked_mesh_disp0.exr" obtained from Full Quality result run by Reality Composer Pro?
I ran Reality Composer Pro, selected Full Quality and ran Create Model, and obtained *.usdz, which I renamed to *.zip and unzipped.
Then I found 5 maps including "baked_mesh_disp0.exr" and I want to know its data specification.
Hello all -
I'm experiencing a shading error when I have two UnlitSurface shaders using images for color and opacity. When the shaders are applied to two mesh planes, one placed in front of the other, the shader in front will render and the plane mesh will mask out and not render what is behind.
Basically - it looks like the opacity map on the shader in front is creating a 'mask'.
I've attached some images here to help explain.
Has anyone experienced this error? And how can I go about fixing this - thx!
Hi all,
Up until a couple of days ago I was able to open and run Reality Composer Pro on my intel-based Mac. I tried to open it again this morning and I now receive the notification "Reality Composer is not supported on this Mac".
I understand that I will eventually need a new computer with Apple silicon but it was nice to be able to start exploring Shader Graphs with my existing computer for now.
Any suggestions? Perhaps go back to an earlier version of the beta Xcode - maybe the latest version disabled my ability to run RCP?
I'm running Version 15.1 beta (15C5042i) of Xcode on an Intel i7 MacBook Pro.
Thanks, in advance!
Hi,
I'm struggling to find a way to get a simple Unlit Material working with Reality Composer.
With all the standard objects, it doesn't seem like we have the option of an unlit material which seems really odd to me... This is kind of a basic feature.
The only way I was able to get an unlit material inside RealityConverter was to import a mesh without material and I was getting a white unlit material.
I have seen that you can set an unlit material using RealityKit but from what I saw RealityKit builds an app at the end right? Honestly, I'm not sure what you get when creating an AR app using RealityKit...What I'm looking for is a simple .reality file to be displayed on the web.