Xcode Cloud

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Automate workflows to test, analyze, build, and distribute your app, and integrate them with other developer tools, such as TestFlight and App Store Connect.

Xcode Cloud Documentation

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Xcode Cloud build gets stuck after completion?
Recently, I have trouble with my Xcode Cloud builds, where they seemingly complete, but the very final step does not happen. I am building from the same codebase for both macOS and iOS (I have two “Archive” steps in my workflow, one for iOS and one for macOS). The iOS one usually completes fast without problems. The macOS log ending looks like this, and remains stuck forever, with the macOS build in the “spinning progress” state and never completing. Is there something I can do on my end to make this work better? I would not want to go back to manual builds, Xcode Cloud is convenient and was working well for a while, but this is really annoying lately.
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2.1k
Nov ’22
Xcode Cloud "The bundle version must be higher than the previously uploaded version."
I am getting an error on Xcode Build The bundle version must be higher than the previously uploaded version. I am at a loss. My bundle version is set at 20. The latest version uploaded has bundle version 18. The project is clearly higher than the most recently uploaded version. What am I doing wrong? I tried setting the Bundle version in both the General tab for the target, in the Build Settings and in the Info.plist. Which takes precedence? Fastlane reports the current build version as 18 on TestFlight. Confusingly, throughout Xcode, Bundle Version is variously referred to as both 'Bundle Version' and 'Current Project Version', and is 'Build' on App Store Connect. App Store Version is variously referred to as 'Version', 'Bundle version string (Short)', and 'Marketing Version'.
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4.8k
Jan ’23
Xcode cloud builds are are failing
Xcode cloud builds were failing with the following error. It wasn't the problem before yesterday morning 26.Apr.2023 before 1:00 PM. Please let me know what the issue is or if there is anything I can do to solve this. Additional information: The app is a react-native app. error: RPC failed; HTTP 502 curl 22 The requested URL returned error: 502 fatal: expected flush after ref listing info Visit https://yarnpkg.com/en/docs/cli/install for documentation about this command. [in /Volumes/workspace/repository/ios] [!] Invalid Podfile file: cannot load such file -- /Volumes/workspace/repository/node_modules/react-native/scripts/react_native_pods. from /Volumes/workspace/repository/ios/Podfile:1 ------------------------------------------- require_relative '../node_modules/react-native/scripts/react_native_pods' require_relative '../node_modules/@react-native-community/cli-platform-ios/native_modules' ------------------------------------------- Error Command exited with non-zero exit-code: 1
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3.3k
Apr ’23
Xcode Cloud does not find my tag
I have a repo with hundreds of tags (we make a tag for every build and for every version, and it has a browser extension project pulled in as a subtree where all those commits can and do have version tags of their own). I am trying to create a simple tag-triggered workflow to release my app to the external users and the app store, so I want to trigger it every time I update and push an e.g. latest tag. I created a workflow and setup the tag trigger accordingly, but, in the workflow config, it says it can't find the tag. I saved the workflow anyway, however, when I try to manually trigger the workflow and browse the Tags tab, I only see a subset of the repo's tags. I suspect Xcode Cloud might be limiting the number of tags it pulls and consequently shows when searching tags. I think this is a bug/shortcoming of Xcode Cloud. Is there any way to work around this?
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1k
Jun ’23
Xcode cloud archive build Command exited with non-zero exit-code: 65
I have been trying for a couple of days now to get Xcode cloud running. But after some struggle with cocoapods the ci_post_clone.sh is working. But now it fails at the archive section with no real explenation what went worng. I have my profisioning profile connected to the right bundle-id. Run command: 'xcodebuild archive -workspace /Volumes/workspace/repository/wevize/ios/Runner.xcworkspace -scheme Runner -destination generic/platform=iOS -archivePath /Volumes/workspace/build.xcarchive -derivedDataPath /Volumes/workspace/DerivedData -resultBundleVersion 3 -resultBundlePath /Volumes/workspace/resultbundle.xcresult -resultStreamPath /Volumes/workspace/tmp/resultBundleStream34ff2ba9-cd2a-4e3b-befb-3243d688c7f5.json -IDEPostProgressNotifications=YES CODE_SIGN_IDENTITY=- AD_HOC_CODE_SIGNING_ALLOWED=YES CODE_SIGN_STYLE=Automatic DEVELOPMENT_TEAM=KTJT289M8K COMPILER_INDEX_STORE_ENABLE=NO -hideShellScriptEnvironment'
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2.4k
Oct ’23
Xcode Cloud builds get stuck at end of Archive step
All the steps within our Archive action complete as expected with green checkmarks (including all Prepare Build for App Store Connect steps), but the Archive action itself never completes. It keeps spinning and never passes it off to the post-action to release the build to TestFlight. The system status page says Xcode Cloud had issue for multiple days this week, but they resolved 14 hours ago. I've re-run our build several times today and keep running into this problem. Is this something server-side?
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1.1k
Nov ’23
Build visible to all internal test group users except owner himself
I posted earlier about my problems seing my own build in the Testflight app, despite it being in "Testing" status for the internal tester group. I added more users and they are all receiving invitations and testing the build normally. I am the only one who doesn't see the build in my Testflight app in my iPhone. I tried sending myself a new invitation, I removed and re-added myself, nothing works. With other apps, no problems at all. I see my own builds and am able to install and run them as a member of the internal test group. The same app built with XCode installs and works normally on my phone. What is the problem with Testflight distribution ?
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Nov ’23
Skip the "Save artifacts" step in Test action
Hi, we're trying to reduce the Xcode Cloud usage in our project, and in the logs of the "Test" action I can see that there's a "Save artifacts" step that takes quite a while (more than 10 minutes), and it looks like a "fixed cost" that's impossible to reduce by improving the build and the tests themselves. In the "Artifacts" section of the Xcode Cloud build I can see that there a "Test Products" zip that's almost 5GB, which seems to be the cause of this slowness (I could verify that in other projects the same zip is smaller, and the "Save artifacts" step is much faster, as a result), but this seems a waste: we never need to download that "Test Products" zip, and its upload takes literally 10 fixed minutes from every single build with a "Test" action. Is it possible to either stop uploading the "Test Products" zip? Or maybe to skip the "Save artifacts" step entirely? Thanks
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469
Dec ’23
Xcode Build Re-Attempts Test step
Xcode Cloud Builds seem flaky to me. Sometimes the test step fails (not necessarily the tests itself, but the step as a whole). Xcode Cloud seems to re-attempt this step. In my most extreme example, took 3 attempts to run them. For a build which usually takes 22m, it took 1h9m, but billed just 29m. Does anyone else experience this? PR-builds with a duration of >1h are not really acceptable. Here is the protocol. Testing usually takes <3 minutes.
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Jan ’24
Speed up Xcode Cloud Build Times by using suggested Simulators
Just a quick tip from what I discovered in the build times of our app in Xcode Cloud. Beware of selecting another simulator device instead of one of the recommended iPhones. Prepare Simulator Custom device: ~3m Recommended device: ~3s I assume Xcode Cloud comes preconfigured with the recommended iPhone. Any other device will take ~3m to setup in the testing step. (At least this is my assumption, please correct me if you have different findings.) You don't have to use all recommended iPhone. It will work if you just select one of them.
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Jan ’24
Get the git repository access token as workflows secret environment variable
Hi there, In my custom script in ci-scripts, I had to call my git repository rest api to fetch registries (but also had to create tags, releases and more...) I added an ad-hoc secret environment variable to my workflow with a fresh access token as explained in this WWDC Video. But I wonder : Is there a way to get the git repository Access Token we provide to Xcode Cloud when we associate it to our git repository following the Source code management setup page as an Environment Variable of the project Workflows ? If I get it right, before I had the had-oc access token, I was able to clone the other git repositories of my project... So IMHO, the access token provided during the setup should be available somewhere (at least for the git commands).
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Jan ’24
ci_post_clone.sh failure
After months of the same script working properly, all of sudden, as of last night, our ci_post_clone.sh started failing with following error: The ci_post_clone.sh is not executable and was run using zsh (default shell on macOS). To make sure your script runs correctly, make the file executable using `chmod +x` and add an appropriate shebang line. Here's what I've done: Re-applied: git update-index --chmod=+x ./ci_scripts/ci_post_clone.sh; still failed to execute returning same error I was using older flutter version so changed the flutter branch to stable - still same error. App code builds fine in local Xcode! APPRECIATE ANY HELP! Here is the script. #!/bin/sh # ci_post_clone.sh # Runner # # set -e echo "Running post clone script" # The default execution directory of this script is the ci_scripts directory. cd $CI_WORKSPACE # change working directory to the root of your cloned repo. # Install Flutter using git. git clone https://github.com/flutter/flutter.git --depth 1 -b stable $HOME/flutter export PATH="$PATH:$HOME/flutter/bin" # Install Flutter artifacts for iOS (--ios), or macOS (--macos) platforms. echo "Doing precache" flutter precache --ios echo "Installing cocoa pods" # Install CocoaPods using Homebrew. HOMEBREW_NO_AUTO_UPDATE=1 # disable homebrew's automatic updates. brew install cocoapods echo "calling pub get" # Install Flutter dependencies. flutter pub get echo "executing pod install" # Install CocoaPods dependencies. cd ios && pod install # run `pod install` in the `ios` directory. exit 0
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Jan ’24