My game has done virtually nothing on the app store all year. A couple weeks ago it started getting a few downloads per day, gradually increasing every day and yesterday was the most at around 100.
This seems great and all, but it's a free game with in-app purchase to unlock full game. Not one of the over 400 has unlocked it. Seems weird.
Also weird is under the analytics there are no metrics under usage, everything is 0 (installations, sessions, active devices, active last 30 days).
I know these stats work for me because I have another app with 11 downoads in the past couple weeks (paid app) but even that small amount has usage stats.
I read that the Volumne Purchase Program can result in weird stats but I read they show up as desktop. My downoads for the game in questions are all from China for the iPhone.
Anyone know what might be happening? Are China stats not available for usage?