Subject: Combining ARKit Face Tracking with High-Resolution AVCapture and Perspective Rendering on Front Camera
Message:
Hello Apple Developer Community,
We’re developing an application using the front camera that requires both real-time ARKit face tracking/guidance and the capture of high-resolution still images via AVCaptureSession. Our goal is to leverage ARKit’s depth and face data to render a captured image from another perspective post-capture, maintaining high image quality.
Our Approach:
- Real-Time ARKit Guidance:
- Utilize ARKit (e.g., ARFaceTrackingConfiguration) for continuous face tracking, depth, and scene understanding to guide the user in real time.
- High-Resolution Capture Transition:
- At the moment of capture, we plan to pause the ARKit session and switch to an AVCaptureSession to take a high-resolution image.
- We assume that for a front-facing image, the subject’s face is directly front-on, and the relative pose between the face and camera remains the same during the transition. The only variation we expect is a change in distance.
- Our intention is to minimize the delay between the last ARKit frame and the high-res capture to maintain temporal consistency, assuming that aside from distance, the face-camera relative pose remains unchanged.
- Post-Processing Perspective Rendering:
- Using the last ARKit face data (depth, pose, and landmarks) along with the high-resolution 2D image, we aim to render the scene from another perspective.
- We want to correct the perspective of the 2D image using SceneKit or RealityKit, leveraging the collected ARKit scene information to achieve a natural, high-quality rendering from a different viewpoint.
- The rendering should match the quality of a normally captured high-resolution image, adjusting for the difference in distance while using the stored ARKit data to correct perspective.
Our Questions:
- Session Transition Best Practices:
- What are the recommended best practices to seamlessly pause ARKit and switch to a high-resolution AVCapture session on the front camera
- How can we minimize user movement or other issues during this brief transition, given our assumption that the face-camera pose remains largely consistent except for distance changes?
- Data Integration for Perspective Rendering:
- How can we effectively integrate stored ARKit face, depth, and pose data with the high-res image to perform accurate perspective correction or rendering from another viewpoint?
- Given that we assume the relative pose is constant except for distance, are there strategies or APIs to leverage this assumption for simplifying the perspective transformation?
- Perspective Correction with SceneKit/RealityKit:
What techniques or workflows using SceneKit or RealityKit are recommended for correcting the perspective of a captured 2D image based on ARKit scene data? How can we use these frameworks to render the high-resolution image from an alternative perspective, while maintaining image quality and fidelity? 4. Pitfalls and Guidelines:
- What common pitfalls should we be aware of when combining ARKit tracking data with high-res capture and post-processing for perspective rendering?
- Are there performance considerations, recommended thresholds for acceptable temporal consistency, or validation techniques to ensure the ARKit data remains applicable at the moment of high-res capture?
We appreciate any advice, sample code references, or documentation pointers that could assist us in implementing this workflow effectively.
Thank you!