Blend shape animation in USDZ not importing into Reality Composer Pro

Hello,

I have a usdz model created in Maya. It's supposed to have a splashing animation associated with it, and this can be viewed in Maya and Blender, but for some reason when I export it to usdz and then import it into my Reality Composer Pro project, the animation is missing. I expect an animation library to be created on the entity when I drag it in like any other usdz with animation data, but that is not the case.

Any help would be appreciated on this issue.

Are you using Blend Shapes (ie. BlendShape prims) or Vertex Animation (i.e. points with authored timesamples) in your exported USDZ?

Blend shape animation in USDZ not importing into Reality Composer Pro
 
 
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