My app keeps getting rejected for the silliest thing.
Using unity's In app p urchasing package 4.12.2 The sandbox store displays a screen as you initialize a purchase comes from the call IStoreListener.InitializePurchase(Product product);
The screen says 'purchasing.. Native Android/iOS purchase window should be displayed'
because of this they wont allow my app to be approved. Ive spent countless hours trying to remedy this. mustilple appeals and submissions. the developers at unity say theyve never run into this before.. Apple just keeps sending me the same text template and wont answer my questions.
someone please help.