Hello
My game keeps getting rejected from App store connect because: Your app uses or references the following non-public or deprecated APIs:
Contents/UE/Engine/Binaries/ThirdParty/Apple/MetalShaderConverter/Mac/libmetalirconverter.dylib Symbols: • __dyld_get_image_uuid
So I tested uploading a default Unreal template and still get the same message.
Any ideas how to solve this? Feels like the dyld_get_image_uuids are build in Unreal so there is nothing I can do in Unreal?
In Terminal the Unreal default project looks like this: find /Users/XXXX/Desktop/MCSPlain/Binaries/Mac/MCSPlain-Mac-Shipping.app/Contents/UE/Engine/Binaries/ThirdParty/Apple/MetalShaderConverter/Mac -type f -perm +111 -exec otool -Iv {} + 2>/dev/null | grep __dyld_get_image_uuid 0x000000000136079e 325004 __dyld_get_image_uuid 0x000000000167c4c0 325004 __dyld_get_image_uuid 0x00000000012c62a0 374767 __dyld_get_image_uuid 0x00000000015e8468 374767 __dyld_get_image_uuid
Any help really appreciated. I have struggled with this for two months.
XCode 14 and Unreal 5.0-5.2.
All the best, Ramili